Automation allows the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul.

With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign starts in the year 1946 and runs until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key.

The player’s tasks are to design engines and cars, to manage factories, production, R&D, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager.

These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use.

A multitude of tutorial missions, videos, and descriptive texts help car novices become experts.

Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

Play the demo and preorder now at Automationgame.com 

Please Upvote our Greenlight 

Want to know what the game is all about? See below for a "Let's Play" from Conedodger240


 

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More car bodies! More car bodies! More car bodies!
Blog RSS Feed Report abuse Latest News: Automation B1414 is now Live!

0 comments by Daffyflyer on Aug 23rd, 2014

This one has been a little more slow and complex to develop than expected, but after a long 3 months (4 really, but one was taken up with our first holiday in 4 years!) B1414 is now live for everyone. This update brings more complete car design aspects, along with car designer scenarios and a much improved user interface. There are also quite a few more new car bodies to base your designs from.

What's next?

The next few months will be dedicated to some fairly unexciting but very important work, ready for release on Steam. We'll be making major improvements aimed at making Automation more polished, easier to learn, and all around more professional looking. More improvements to UI and the process of model designing will make it much more logical and simple to design a big range of models based on one particular car. Pop-ups/Tooltips will be added for many thing, and tutorial videos will be done/redone covering every techincal part of the game. We'll also be aiming to add a bunch of improved multiplayer modes, including Lap Time and Rally Stage Time challenge modes, with the ability to set your scores over the a few days, so you don't need to all be online together to compete.This update will be the first one to release on Steam, which is an exciting milestone, and will hopefully bring in more sales allowing us to bring further people on to work on car body art and other new content, And after this update is out of the way, it's finally time to start work on the Tycoon aspect of things!

Change Log for B1414

Car Designer Features & Changes
Added Mid Engine Cars
Suspension Easy Mode
Added Quality Sliders and dependencies for all car designer tabs
Adjustable Rim Offsets
Added Multilink Suspension
Added the first automatic gearboxes
Reliability and Environmental Resistance stats
Passenger Space and Cargo Space stats
Production Units, Costs and Service Costs stats
Offroad and Utility stats
Rebalanced Sportiness, Tameness, Comfort, Prestige and Safety calculations
9 Car Designer Scenarios
Rebalanced material properties
Many new part year dependencies
Limited Cars to a Maximum of 2 wings, and 2 lips
Added tire profile year limitation
Base safety will stop progressing 10 years after a body first unlocks
Bodies sorted by Year. Newest at the top
Revised the “Bottoming Out” calculations to be less harsh
Wings/Lips no longer punch holes in the body shell

Car Designer Fixes
Fixed the crash caused by using MPH + dragging the top speed slider to top for high-revving engines (finally!)
Fixed the Yaw Rate graph cut off when using mph as a unit for speed
Fixed Certain cars not being able to complete a lap
Fixed the proper gear delay being used on the test track
Fixed Front Longitudinal AWD engine placement issues
Fixed the sensitivity of resizing various fixtures, making it more responsive
Fixed “steamroller” bug where wheels would become comically wide
New Car Bodies
Large 60s Coupé
2 Large 70's Coupés
Large 90's Coupé
Large 60s Sedan
Large 00's Sedan
Small 80s Supercar
Small 10s Supercar
Large 10s Supercar

UI & Sound
Completely reworked UI and UI flow
Car Design Wizard for the whole car design process
All new UI sounds
Ambient sounds
Added test track soundsNew Car & Engine Manager
Temporary changed the Platform/Model game mechanic
Many more stats on the three different testing pages
Updated graphs
Updated test track UI
Manual start for car testing on testing page
Engine Designer Fixes / Rebalances
Reduced power gain when riching up fuel mixture
Octane rating in VVL systems uses the lower cam setting
Added bypass valve year limitation
Fixed the “your engine was created in a previous version” message bug
Fixed bore and stroke having two decimals too few using imperial units
Fixed a bug where loading a VVL engine set the wrong lower cam setting
Fixed an engine loading bug that caused the block config lua error

General Things
Changed “MTBF” to “Reliability” for less confusion
New scenario scoring system implemented for car designer scenarios
Fixed various aerodynamics calculations and exploits
Changed all “Man Hours” to “Production Units”
Added Console can be accessed by pressing tilde (~). Commands are help(), HideBuildings(), ShowBuildings().
Changed to saving screenshots as PNG. If you turn off FXAA, and use the HideBuildings() command, you can take pictures of engines/cars on a transparent back-drop. Useful for taking screenshots of Engines and Cars with no backdrops.
Fixed the tutorial video sound cutting off after a minute
Thumbnails are now deleted when you delete the model / engine it belongs to
Many more little fixes…

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Post comment Comments  (80 - 90 of 135)
Soilworker78
Soilworker78 Feb 20 2012, 6:59pm says:

You won't be able to build a smaller kind of a gas turbine engine or fuel cell engines right? Would have been fun if you could expriment a little with other kinds of engines as well...

+2 votes     reply to comment
Daffyflyer
Daffyflyer Feb 20 2012, 9:43pm replied:

Hah, that would be cool, but we have our plate full with normal engines, even diesels and wankel rotaries won't be in the first version of the game

+2 votes     reply to comment
MaestroGamer
MaestroGamer Feb 10 2012, 8:30am says:

Will a Core i3 run this game ?

+1 vote     reply to comment
Daffyflyer
Daffyflyer Feb 12 2012, 7:58am replied:

Would need to know more about it - Graphics card is most important

+2 votes     reply to comment
MaestroGamer
MaestroGamer Feb 18 2012, 12:17pm replied:

Nvm about that.

would an i5 and ATI radeon 1 GB run this ?

+1 vote     reply to comment
Daffyflyer
Daffyflyer Feb 18 2012, 11:33pm replied:

The i5 will be fine - the 1GB Radeon depends WHICH Radeon, but most modern gaming cards will be fine, just might need to turn the settings down depending on what card it is

+3 votes     reply to comment
Rostov-na-Don
Rostov-na-Don Jan 21 2012, 3:39pm says:

How're you guys doing :) ?

+3 votes     reply to comment
Daffyflyer
Daffyflyer Jan 23 2012, 4:06pm replied:

Workin' away :)

+3 votes     reply to comment
BigA
BigA Nov 10 2011, 5:21am says:

Are you going to incorpate Diesels at all? I have noticed that diesels are not in vehicle sim games.

+3 votes     reply to comment
Daffyflyer
Daffyflyer Nov 30 2011, 2:47am replied:

I'm not sure if they'll make it into the first release, but the will be in the game at some point

+5 votes     reply to comment
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Automation: The Car Company Tycoon Game
Platform
Windows
Developer & Publisher
Camshaft Software
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Automationgame.com
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