Automation allows the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul.
With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.
The grand campaign starts in the year 1946 and runs until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key.
The player’s tasks are to design engines and cars, to manage factories, production, R&D, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.
Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager.
These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use.
A multitude of tutorial missions, videos, and descriptive texts help car novices become experts.
Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.
Play the demo and preorder now at Automationgame.com
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Want to know what the Engine Designer is all about? See below for a "Let's Play" from Conedodger240
So, this happened! Check out the full news post by Steam Greenlight at Steamcommunity.com
Over the next few weeks/months we'll be working on all the red tape (fun things like registering for a US tax number etc) and it looks like we should be able to get it up on Early Access so it can be bought similar to the way it is now (preordered, final game released as updates)If you already own a copy bought from our website we'll be looking into if we can offer a conversion over to a steam key (like Kerbal Space Program), meaning you could either choose to continue to use it the way you are, or have a steam version instead More news from us as we find out how this process works.
With the Open Beta of the multiplayer finished, you recently got access to an automatic update which includes the quick-fire multiplayer engine design mode! Now you can challenge players from around the world to compete for who's the most skilled, in direct competition and against the clock!
As this mode can be pretty brain-melting, it is an excellent time to release a first version of the Automation Game Manual. It is written by Martin "Der Bayer" Herrmann who is a long-time beta tester and totally owns everyone when it comes to being kick-ass at the game.
Remember the good old days where manuals came with actually relevant, non-trivial info, tables and all that good stuff? Where you would take it to school to study it in the breaks and forge strategies? Yeah, it's like that, good stuff!
You can download the manual here, and the tutorial .lua engine files that go along with the manual here.
Please leave your constructive feedback in our forums!
Use reddit? Go check out The Automation Subreddit
Currently we are working full steam on the marriage between Engine Designer and Car Designer, i.e. giving you the opportunity to place your engine designs into your car designs! This will take some time of course, but will be awesome once done. We are aiming for getting this essential part completed around end of October / early November.
I think that is all for now!
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