Audio Venture is a musical game that generates the track and gameplay based upon the track of your choosing. With multiple game modes available, there will always (hopefully) be something fun to do. Throughout all of the game modes, the track will be generated, and the players ship will fly at variable speeds based upon the spectrum of the song at that moment in time.
Starpocalpyse - fly through the level, ramming or shooting at gold stars to build a massive combo, while avoiding the red stars which break your combo.
Rainbow Dash - pick a color, and match up two in a row to score. Collecting a different color will break your pair and force you to start another.
Audio Kart - race against AI in a Mario-Kart inspired racing mode. Collect stars and power ups to speed up and get an advantage over your opponents.
Platformer (Name pending) - a 3D platformer in which you must run, jump, duck, and strafe along a winding path to avoid obstacles and collect stars. It is a very fast paced mode which will prove to be a challenge and take time to master, but will be worth it once you can show off how awesome you are to your friends or foes!
All game modes, sub racing, will feature the ability to shoot a projectile from your ship in order to collect from a distance.
While you play the game and finish songs, you will accumulate experience and upgrade points. Upgrades will be unlocked at certain levels and you can purchase these perks for upgrade points. You may upgrade things such as your powers, passive point generation, the drain rate of your power meter, and the list goes on.
This will primarily be a PC/Mac game. Chances are I will not have the available funds to purchase licenses for mobile devices since they are quite costly. My initial intentions were to release it on PC, Android and iPhone. If the game is received well enough, it is likely that I will port it to the mobile systems.
Hello everyone, this is AJ Greene, bringing you the latest patch notes! Before I kick this off, I just want to let you in on a little secret.. There's a Christmas giveaway on the Facebook page. You can win one of three copies of the game! What's there to lose?
*Note: Mac version release will be delayed due to an unexpected issue with Unity not packaging the required FMOD DLL's properly. I will try to get this sorted asap.
It's hard to say what will make it and what won't in the next version, but here's a list of things I have in mind.
Well, that about sums it up for now..
This is AJ Greene, signing out.
'Till next time.
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