atWar, formerly Afterwind, is a free-2-play online multiplayer turn-based strategy game (Silverlight). In the best traditions of Risk and Axis & Allies, you play against other people to fight for world domination. Features free unit movement - no grids or predetermined paths. Up to 20 players in a game, simultaneous turns. Another feature is the Map Editor allowing players to create their own maps and units, giving you the chance to re-enact any battle real or imagined. If you get disconnection problems with the Desura file right after you load the game then you should disable the firewall or add a firewall exception rule... or just go to our website and play in your browser there.

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atWar screen shot: Fallout USA Map atWar screen shot: Europe in 1334 atWar screen shot
Blog RSS Feed Report abuse Latest News: atWar now on Linux!

4 comments by abfahren on Aug 22nd, 2013


atWar can now be played on Linux!

Now everyone can enjoy atWar thanks to Pipelight, which allows Windows applications (including Silverlight). For more information you can go to Pipelight. This has been tested on arch Linux, you still have to use an user agent switcher, because otherwise the game does not load. Thanks to the atWar member Parakooper for finding this out.


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Post comment Comments  (60 - 70 of 95)
Safari92
Safari92 Jan 18 2013, 4:38am says:

I like this game, because you don't need to be a nerd to be good in it (like in WoW,...). You just need to play a game from time to time to be up to date.
It's also a amazing strategy game, where you can of your moves. I especially like to play the socalled "Casual Games" with my friends. There you make one move dailly and then I personally like to discuss about them, like a real "general" :)
Another positive point for atWar is that there is always something happening, so you don't get bored :)

So all in all i recommend playing it, it's in my opinion the best browsergame i ever played !

+2 votes     reply to comment
graspee
graspee Jan 17 2013, 7:09pm says:

The thing is that nowadays companies that want to charge money want to disguise themselves as companies who give things away for free, because they know everyone goes for free stuff first. It's like how on iOS you get all these "free" games that you download and then find out they are crippled unless you agree to cough up for the in-app purchases.

I'd rather they charged for the game upfront and drop this whole "free" lie.

-1 votes     reply to comment
Evropi
Evropi Jan 17 2013, 8:51pm replied:

The model is known as free-to-play, it should have clearly been labelled as such.

Also, hi #rgrd boy!

+2 votes     reply to comment
abfahren
abfahren Jan 18 2013, 4:12am replied:

Duly noted, the description has been changed. Sorry for the confusion. Hopefully now you can enjoy all the free things like: Play any amount of games, join any game (non private), create any amount of your own games (using the original maps - World, Europe, Asia, the Americas... etc) and much more. Also the game is constantly being updated with improved features.

Thanks for your comment

+1 vote     reply to comment
_Rouge_Xvil
_Rouge_Xvil Jan 17 2013, 6:16pm says:

let's play a bit to forget about this world doomed by war!!! but.... waiit...

0 votes     reply to comment
RookieDagro
RookieDagro Jan 17 2013, 5:10pm says:

People can't seem to read, so I'll summarise.

I like the game, it's sweet.

I can only like so much of the game. The host options is a limiter on gameplay, it's designed to annoy you to the point where you have to buy premium to keep having fun rather than stop playing the game. Like Megavideo's 60 minute limit (back in the day, when it existed.)

It's a clever trick, but in today's market it's considered bad practice toward the consumer to offer a free game and then provide a "trap" inside the game. If this were EA there'd be outrage, yet it's an Indie game, so it's to be expected that they think it's a decent compromise with their lack of marketing experience. My point was originally to highlight the good points of the game and the bad point(s) in equal measure and provide feedback on what a non-casual gamer thinks of atWar and to ultimately propose that the developer consider an alternative "bonus" method of revenue to have minor additional bonuses for the player over the limiter method to expand game content for a fee.

-1 votes     reply to comment
ezzatam
ezzatam Jan 18 2013, 2:48am replied:

Rookie... I understand how you feel lol. Its a difficult position to balance for the developer. Games are always attracting new players and existing players do leave. I think Proyobytes has decided to choose the easier option of producing out of browser mode (.exe) and promote it through platforms like desura. I must concede that there are fundamental changes they should do as an insider and map-maker. Remembering that this is only a 3-man team for Protobytes, and that they don't have 10 arms to type, you should lower your expectations a bit. Afterall, they are following the utilitarian principle. Letting new players (~50 a week) settle to this system is better than screwing up the loyal 3k player base at the moment... no?

atwar-game.com/users/profile.php?user_id=119247 -This is my profile. Feel free to private message me! :)

+3 votes     reply to comment
RookieDagro
RookieDagro Jan 17 2013, 5:08pm replied:

Yea, mainstream games are under focus, which means they can't screw their consumers over with dodgy business methods that are in a somewhat grey area, whilst many people feel cheated, many are happy. Mainstream companies can only opt for the choice that makes everyone happy.

The host options package feels like someone gave me a sweet FPS game to test before anyone else, then put handcuffs on me and said "Have at it buddy, have fun."
How could I use the mouse and move with handcuffs on without sorely limiting my enjoyment?

+2 votes     reply to comment
_Rouge_Xvil
_Rouge_Xvil Jan 17 2013, 5:16pm replied:

Next step, in music, a song of 3 minutes having the drums and the bass for 1minutes and ten seconds, and boom, nothing but a rythmic emptyness, and on ur ocular implant, an ad, offering u the rest for 2.99 dollars :)

+1 vote     reply to comment
RookieDagro
RookieDagro Jan 18 2013, 6:54am replied:

Hah. That's marketing gone mad. I hope that we don't end up in a future where adverts are plastered all over our implanted field of view. That'd be annoying as heck and ruin the whole technology.

+2 votes     reply to comment
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atWar
Platforms
Windows, Web
Developer
ProtoBytes
Engine
Silverlight
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Official Page
Atwar-game.com
Release Date
Released Nov 29, 2012
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8.7

147 votes submitted.

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Highest Rated (6 agree) 10/10

I tried many in-browser games, and this game really just takes the lead in the games I tried, there isn’t more than around 100.000 players active, so it’s pretty easy to get friends and chatting in room and in all other lobbies. The gameplay is nice and easy to learn, but like in all free2play games there is something they could have done better. In the game you mostly see a lot of games and cause of the new update you are able to play from the middle-age and all the way to the future. In AtWar…

Dec 12 2012, 4:36am by ForeverAloneAW

Style
Genre
Turn Based Strategy
Theme
War
Players
Multiplayer
Project
Indie
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