'Atajrubah' is the Arabic word meaning (an) 'Experience'. Atajrubah is set in a 1930's to 1940's era and is strongly influenced by Arabian Folklore and Architecture. The world is open for the player to explore either on their own or with their friends. Using the Oculus Rift for full immersion the player will discover hidden secrets and deadly enemies in a colorful and rich fantasy world. Built from the ground up to support the Oculus Rift and with VR in mind, the game will also be available to players who use conventional control methods and monitors. Atajrubah is a persistent world sandbox. Up to 30 players can join each other in adventuring, crafting, trade, exploration and combat against each other or hostile creatures such as bandits, ghul and djinn. You find yourself in a land not your own, with no prospect of finding out who you were. You are forced to forge ahead and create a new life.
Concept art and updates, getting closer to the next pre-alpha release.
Posted by MrNexy on Aug 24th, 2013
Hey folks !
Back with another update , I wanted to share some concept art with you and give you a run down of whats been developed and whats still in the pipeline.
- The player now grows hungry and thirsty at different rates , once the hunger or thirst is too high the player begins to lose health.At the moment the player can regain health and stave off hunger and thirst by collecting water and dates , this system will expand to include other food items some of which will change the rate at which you grow hungry or thirsty. At the moment the UI consists of debug messages that spawn in front of the player at the appropriate time , UI is a tricky thing to design for in VR.
- Groundwork for the crafting system has been laid out and there should be a prototype done by weeks end, expect to see a video update once this is done !
- Various mesh assets have been detailed and there is quite a back log of meshes , all of them awaiting detailing and texturing in Zbrush.
- More concept art is in the works ranging from player designs to starting area and creature designs, right now there are only sketches and thumbnails for those but once they're more fleshed out you can be sure that they'll be shared with all :)
I do hope that you all enjoy the concept art below and if you're interested please feel free to track the project , more updates are coming and myself and the other team members love the feedback :)
Player Outpost Building Concepts:
In Atajrubah you are able to build outposts in the desert to use as home bases,store your equipment in, raise animals and farm food in.
NPC Guard Concept:
The world is a dangerous place and to keep whats yours yours , you may have to hire guards to defend your outpost,escort you through dangerous areas or maybe just the bazaar.For this there will be an easy to use tiered guard system.
Coastal City Environment Concept:
A dynamic piece created by the concept artist to illustrate a coastal city , a new environment for the player to explore as one of the stretch goals of the soon to be launched funding campaign.