'Atajrubah' is the Arabic word meaning (an) 'Experience'. Atajrubah is set in a 1930's to 1940's era and is strongly influenced by Arabian Folklore and Architecture. The world is open for the player to explore either on their own or with their friends. Using the Oculus Rift for full immersion the player will discover hidden secrets and deadly enemies in a colorful and rich fantasy world. Built from the ground up to support the Oculus Rift and with VR in mind, the game will also be available to players who use conventional control methods and monitors. Atajrubah is a persistent world sandbox. Up to 30 players can join each other in adventuring, crafting, trade, exploration and combat against each other or hostile creatures such as bandits, ghul and djinn. You find yourself in a land not your own, with no prospect of finding out who you were. You are forced to forge ahead and create a new life.

Post news Report RSS 06/07/2013 Update

Music , Sfx and Floating Hands come together to make an interesting update !

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Further to the last video I posted(a good 30 days or so back) , I have started integrating the sfx and music that I received from one of the amazingly talented artists(Yeah that means you Luke !) that has been collaborating with me !

The audio levels still need adjusting but I like the direction its heading in :) In addition to that I really need to get to work on a new and improved water shader !

I spent the morning doing some more programming and replacing the blue debug sphere with a floating hand. The hand turns green when it is collides with a surface :) There is some glitchy movement in the floating hand when you walk over uneven terrain , that's because the source of the ray cast is the head socket of the player's character.I'll see if I can make a smoothed out version of the sockets vector :)

I also started implementing the custom inventory manager that I made a couple months back, it has a simple debug message representation at the moment but I hope to put together a slick and functional version using the floating hand (I have something sneaky in mind ;) )

On top of this I've managed to squeeze a few extra hours in this week to do more mesh detailing (I have the most amazing and patient girlfriend... EVER )

Last but not least I've got some more good news ! A very talented concept artist has joined the team ! He's a recent graduate of the Feng Zhu School of Design and is already hard at work , producing concepts and rotations for the rest of us to model from :)

Let me know what you think !

Best Regards and Much Love
MrNexy

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