Hello and welcome!

The summer semester has begun. I have to attend lectures and exercises so I cannot focus on development as much as I would like to. However I still manage to make progress and fulfill my imaginary weekly quota. Here are the news:

Electromagnets

Improved new design combined with old functionality. They attract all metal objects (and drones) in their vicinity.


Entrance elevator

Just a new design for the elevator that will be taking you to the beginning of each selected level.


Level exit

It will open if you finish your task. You just need to jump in and enjoy your fall!


Cardboard boxes

They were introduced in early dev. versions of the game and now they're back. They can be used to reduce fall damge and save you from certain death.


Water lever

It floats on the water surface and can activate connected components if there is enough water or if you can come up with a different way how to get it in place. Water levers were introduced some time ago but now they have this new, improved design.


Water gates

This new component allows you to set whole body of water into motion. Flowing water can carry all
the floating objects.


Electrificator and power transmitter

The first one is a special cube that activates if it detects liquid and creates electric strong electric impulses. The second one is a device that can transfer electricity from water to other objects and activate them. But be carefull. Electrified water is very dangerous for robots.


I've also made some progress to the main menu and our composer is working on several new tracks that will be played in-game as background music.
My current work consists of redesigning construction frames and of adding new ways of how they can be used so that's what you should see here next time.

If you like our work, make sure to spread the word

and follow us on our:

Facebook
YouTube
and Twitter

(or my personal Twitter)


Artificial Mind Update #11 - Redesigning

Artificial Mind Update #11 - Redesigning

News 2 comments

It is 3 months since I wrote the last article about Artificial Mind but I'm back with some news!

Artificial Mind Update #10 - Assembly station and player created structures

Artificial Mind Update #10 - Assembly station and player created structures

News 2 comments

Check out the improved assembly station where you can create your own vehicles and structures that will help you solve various puzzles.

Artificial Mind Update #9 - Drones and the official soundtrack!

Artificial Mind Update #9 - Drones and the official soundtrack!

News 7 comments

Next week is here with some new exciting game mechanics!

Artificial Mind Update #8 - Electromagnets and Cutters

Artificial Mind Update #8 - Electromagnets and Cutters

News 9 comments

Check out all the improvements and new game mechanics that were added to the game during this week!

Post comment Comments  (0 - 10 of 35)
HappyLarry129
HappyLarry129

This game has the undeniable desirably aesthitic feel of Portal but brings in a completely new game style never before seen. This game looks to be a very good Indie game even without the connection of Steam. I am excited for this game and wish you all the best in your endeavours :)

Reply Good karma Bad karma+1 vote
SimpleGhost Creator
SimpleGhost

Thanks! We really appreciate your support and we will try to do our best :)

Reply Good karma+3 votes
ReflexF.N.
ReflexF.N.

This looks very interesting and I am really looking forward to playing this! :D

Reply Good karma Bad karma+2 votes
Bachu8
Bachu8

Tracking!

Reply Good karma Bad karma+2 votes
Guest
Guest

Hey look! Its portal 3!

Reply Good karma Bad karma-1 votes
HappyLarry129
HappyLarry129

Isn't portal 3 Inversion?

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

tile
tile

I featured your game on my blog: H2fgamedev.blogspot.com

Reply Good karma Bad karma+2 votes
SimpleGhost Creator
SimpleGhost

Thanks man ;)
I really appreciate your support!

Reply Good karma+1 vote
tile
tile

I'm just wondering, are you planning on releasing a level editor or anything like that? Because, in the occasion that people get bored of the game's main puzzles, they'll probably want to create their own.

Reply Good karma Bad karma+3 votes
SimpleGhost Creator
SimpleGhost

Hi! There is definitely going to be some sort of sandbox mode where you will be able to build vehicles, create structures from various parts and blow them away ...etc. but it is not going to be a "real" level editor.
However I might add it in the future if there are enough people who will support the game ;)

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Artificial Mind
Platforms
Windows, Mac, Linux
Engine
Unity
Contact
Send Message
Release date
Game watch
Start tracking
Share
Style
Genre
Puzzle
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @simplicitygds, @ondrejangelovic

5hours 26mins ago by ondrejangelovic

I really like how design and overall feeling of credits screen turned out #indiedev #gamedev #unity3d #gamedesign T.co

12hours 3mins ago by ondrejangelovic

This is how current version of character customization looks like :) #indiedev #gamedev #unity3d T.co

12hours 18mins ago by ondrejangelovic

Viking item set for character customization in my current project "City Climber" #indiedev #gamedev #gamedesign T.co

Jan 15 2016 by ondrejangelovic

Level selection screen from my current project. :) #indiedev #gamedev #unity3d #madewithunity #gamedesign T.co

Jan 15 2016 by ondrejangelovic

@Dna072 Thanks :)

Jan 14 2016 by ondrejangelovic

Another screenshot from my current project called "City Climber" #indiedev #gamedev #unity3d #gamedesign T.co

Jan 14 2016 by ondrejangelovic

Working on new level design of City Climber :) #indiedev #gamedev #unity3d T.co

Dec 7 2015 by simplicitygds

RT @OndrejAngelovic: Check out the new article about my latest work on: T.co #indiedev #gamedev #unity3d #gamedesign ht…

Dec 7 2015 by ondrejangelovic

Check out the new article about my latest work on: T.co #indiedev #gamedev #unity3d #gamedesign T.co

Nov 21 2015 by ondrejangelovic

Level selection menu of City Climber :) #indiedev #gamedev #unity3d #gamedesign T.co

Embed Buttons
Link to Artificial Mind by selecting a button and using the embed code provided more...
Artificial Mind
Statistics
Last Update
Watchers
137 members
Articles
12