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Blog RSS Feed Report abuse Latest News: Artificial Mind Update #12 - Redesigning - part 2

1 comment by Ghostik on Feb 27th, 2015

Hello and welcome!

The summer semester has begun. I have to attend lectures and exercises so I cannot focus on development as much as I would like to. However I still manage to make progress and fulfill my imaginary weekly quota. Here are the news:

Electromagnets

Improved new design combined with old functionality. They attract all metal objects (and drones) in their vicinity.


Entrance elevator

Just a new design for the elevator that will be taking you to the beginning of each selected level.


Level exit

It will open if you finish your task. You just need to jump in and enjoy your fall!


Cardboard boxes

They were introduced in early dev. versions of the game and now they're back. They can be used to reduce fall damge and save you from certain death.


Water lever

It floats on the water surface and can activate connected components if there is enough water or if you can come up with a different way how to get it in place. Water levers were introduced some time ago but now they have this new, improved design.


Water gates

This new component allows you to set whole body of water into motion. Flowing water can carry all
the floating objects.


Electrificator and power transmitter

The first one is a special cube that activates if it detects liquid and creates electric strong electric impulses. The second one is a device that can transfer electricity from water to other objects and activate them. But be carefull. Electrified water is very dangerous for robots.


I've also made some progress to the main menu and our composer is working on several new tracks that will be played in-game as background music.
My current work consists of redesigning construction frames and of adding new ways of how they can be used so that's what you should see here next time.

If you like our work, make sure to spread the word

and follow us on our:

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and Twitter

(or my personal Twitter)


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Post comment Comments  (0 - 10 of 35)
HappyLarry129
HappyLarry129 Jan 27 2015, 4:35am says:

This game has the undeniable desirably aesthitic feel of Portal but brings in a completely new game style never before seen. This game looks to be a very good Indie game even without the connection of Steam. I am excited for this game and wish you all the best in your endeavours :)

+1 vote     reply to comment
Ghostik Creator
Ghostik Jan 27 2015, 12:44pm replied:

Thanks! We really appreciate your support and we will try to do our best :)

+2 votes   reply to comment
ReflexF.N.
ReflexF.N. Jan 26 2015, 3:58am says:

This looks very interesting and I am really looking forward to playing this! :D

+2 votes     reply to comment
BachBreaker
BachBreaker Jan 25 2015, 4:48pm says:

Tracking!

+2 votes     reply to comment
Guest
Guest Jan 25 2015, 1:21pm says:

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HappyLarry129
HappyLarry129 Jan 27 2015, 5:30am replied:

Isn't portal 3 Inversion?

+1 vote     reply to comment
Guest
Guest Feb 27 2015, 12:19pm replied:

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tile
tile Sep 9 2014, 10:46am says:

I featured your game on my blog: H2fgamedev.blogspot.com

+2 votes     reply to comment
Ghostik Creator
Ghostik Sep 10 2014, 7:07pm replied:

Thanks man ;)
I really appreciate your support!

+1 vote   reply to comment
tile
tile Sep 1 2014, 11:08am says:

I'm just wondering, are you planning on releasing a level editor or anything like that? Because, in the occasion that people get bored of the game's main puzzles, they'll probably want to create their own.

+3 votes     reply to comment
Ghostik Creator
Ghostik Sep 1 2014, 2:37pm replied:

Hi! There is definitely going to be some sort of sandbox mode where you will be able to build vehicles, create structures from various parts and blow them away ...etc. but it is not going to be a "real" level editor.
However I might add it in the future if there are enough people who will support the game ;)

+1 vote   reply to comment
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Artificial Mind
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Windows, Mac, Linux
Engine
Unity
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Genre
Puzzle Compilation
Theme
Sci-Fi
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Project
Indie
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Latest tweets from @simplicitygds, @ondrejangelovic

RT @OndrejAngelovic: The new article about my project #ArtificialMind is out :) T.co #indiedev #gamedev #unity3d http://

Feb 27 2015, 1:17pm by simplicitygds

The new article about my project #ArtificialMind is out :) T.co #indiedev #gamedev #unity3d T.co

Feb 27 2015, 1:17pm by ondrejangelovic

RT @OndrejAngelovic: Trying out some design ideas for construction frames in #ArtificialMind #gamedev #indiedev #unity3d T.co

Feb 26 2015, 11:40am by simplicitygds

Trying out some design ideas for construction frames in #ArtificialMind #gamedev #indiedev #unity3d T.co

Feb 26 2015, 11:39am by ondrejangelovic

RT @OndrejAngelovic: And this happens when you add some water. Activated water lever in #ArtificialMind #gamedev #indiedev #unity3d http:/…

Feb 23 2015, 9:34am by simplicitygds

And this happens when you add some water. Activated water lever in #ArtificialMind #gamedev #indiedev #unity3d T.co

Feb 23 2015, 9:33am by ondrejangelovic

RT @OndrejAngelovic: New design of water levers in #ArtificialMind If lever touches orange line, it will activate it :) #gamedev #indiedev

Feb 23 2015, 9:00am by simplicitygds

New design of water levers in #ArtificialMind If lever touches orange line, it will activate it :) #gamedev #indiedev T.co

Feb 23 2015, 8:58am by ondrejangelovic

@AlanZucconi We appreciate your support :) It should be released in august/september. However the beta version should be available sooner

Feb 21 2015, 4:59pm by ondrejangelovic

RT @OndrejAngelovic: My submission for #screenshotsaturday The project I'm working on is called Artificial Mind #indiedev #gamedev http://

Feb 21 2015, 11:24am by simplicitygds

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Artificial Mind
Artificial Mind
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