Armillo: The Parallel Universe Mystery is a fun to play action puzzle platformer where you control Armillo, a space armadillo; rolling, jumping, and boosting around spherical worlds. Play through various obstacle-filled spherical worlds including grass, desert, ice, and fire. Solve puzzles, navigate obstacles, engage in battles, defeat bosses, and more! This game has tonnes of different game mechanics to keep you on your toes!
The developers are finding that the collection aspect of the game where collecting orbs to form critters doesn't work. Here's the proposed solution from the developer on fixing that.
Posted by knightSquared on Oct 18th, 2012

If you've played our demo, one of the first things that we introduce you once you start playing the game is that when you collect orbs, you also form critters. For every 5 orbs that you collect, you spawn one critter.

The concept itself is fine, but there are a few things about it that bothers me:
So the solution that I propose is this:
So what I plan to do is spawn the critters in a glass jar. Very similar to how you get trapped in a glass jar in Level 1 of the demo. Now you have to rescue the critters by smashing into the glass jar and freeing them.
I'll probably put multiple critters in one jar, but make them hard to break as in requiring multiple boost + smashes in order to break them.
So what will this do?
But it won't solve another problem in our list - what's the motivation of saving critters / orbs. If I play the game, what motivation do I get to go back to the levels to save more critters and collect more orbs? I'll discuss the proposed solution to this soon!