Commands for opening/closing of selected sections can be written in init fields of vehicles, or use them in script as you wish.
Possible values:
- value 0 (zero) means fully closed section
- value 1 (one) means fully opened section
- values between 0 and 1 means any possible angle of opening of selected section
Hunter
code:
this animateDoor ["Door_LF", 1];
this animateDoor ["Door_RF", 1];
this animateDoor ["Door_LB", 1];
this animateDoor ["Door_RB", 1];
this animateDoor ["Door_RF", 1];
this animateDoor ["Door_LB", 1];
this animateDoor ["Door_RB", 1];
Ifrit
code:
this animateDoor ["Door_LF", 1];
this animateDoor ["Door_RF", 1];
this animateDoor ["Door_LM", 1];
this animateDoor ["Door_RM", 1];
this animateDoor ["Door_rear", 1];
this animateDoor ["Door_RF", 1];
this animateDoor ["Door_LM", 1];
this animateDoor ["Door_RM", 1];
this animateDoor ["Door_rear", 1];
Strider
code:
this animateDoor ["Door_LF", 1];
this animateDoor ["Door_RF", 1];
this animateDoor ["Door_RF", 1];
CH-49 Mohawk
code:
this animateDoor ["Door_Back_L", 1];
this animateDoor ["Door_Back_R", 1];
this animate ["CargoRamp_Open",1];
this animateDoor ["Door_Back_R", 1];
this animate ["CargoRamp_Open",1];
Mi-48 Kajman
code:
this animateDoor ["Door_L", 1];
this animateDoor ["Door_R", 1];
this animateDoor ["Door_R", 1];
UH-80 Ghost Hawk
code:
this animateDoor ["Door_L", 1];
this animateDoor ["Door_R", 1];
this animateDoor ["Door_R", 1];
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