Arkanius is a 2D Retro-Styled Fantasy MMORPG. It is currently in development, however, already has many features. There is a very interactive and deep quest system, a weather system, player housing, leveled and experience based skills including cooking, woodcutting, mining, tailoring, leatherworking, blacksmithing, fishing, harvesting, alchemy, crafting, carpentry and enchanting. The player can fight solo or in parties, participate in social events including last-man-standing PvP events on distant islands and much more. There is magic, projectile and melee weapons. The characters have their equipment paperdolled in harmony with each other, equipment including shoulder armour, cloaks, helmets, amulets, quivers, shields, armour, weapons, belts, gloves, boots and rings in which can all be worn without any cluttered look whatsoever. Characters can be personalized to the players own choice through many hairstyles and colours.

Report content RSS feed Transportation System Update

I'm still developing Arkanius' transportation system, here a few more updates regarding it.

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I'm still developing Arkanius' transportation system, here a few more updates regarding it.

There are now various horses and caravans (caravans need to be made and horses purchased).. This allows the player to travel across land at a faster pace and also allows the player to enter their own caravan or have party members enter their caravan and be transported whilst the party members interact and talk with each other inside the caravan (another customizable area), when the party members exit the caravan they will be at the driver's location. The caravan owner can enter their caravan and either join the party members or notify them of their arrival at their desired destination. As pictured below.

I've also made it so when a player is inside their ship's cabin, their sprite is replaced by a temporary idle one (with a 'z..' and an hourglass) until they exit out so other player's know of their idle status as shown in the third picture.

The pictures below are (in order) a player traveling in their caravan, a player inside their caravan and a player witnessing another idle player (the idle player is in their ship's cabin). As always all feedback is openly welcomed.

[Image: InCaravan.png]

[Image: InsideCaravan.png]

[Image: PlayerInCabin.png]

Comments
Wizered67
Wizered67

The ships and caravans seem like an interesting idea. I'd like to see more of that.

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Arkanius
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EES
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