Ardent Seas blends modern naval combat with classical RTS gameplay, featuring Aliens, space lasers, and unholy amounts of missiles
During our internal playtests we've found that the readability of the game is lacking, to say the least. Players need a lot of information, and previously...
devblog: information is power
Full steam ahead for Ardent Seas! As we continue preparing for the first public playtest, we've cleared another checkpoint: The Steam page is live.
steam page is live
It's that time of the year again! Progress on our side has been slower than we'd like, but it's going forward. Bit by bit. And it's that time of the year...
december 2021 update
Ships, ships, more ships, future plans, and Frank Klepacki.
februrary update, frankly awesome edition
We've stopped the kickstarter for now, we'll be re-launching soon.
kickstarter campaign stopped, re-launch soon
We have just launched our kickstarter campaign, and need your help to spread it around!
kickstarter campaign
So much stuff, so little space. We have a lot of stuff to show, gameplay changes, new units, and buildings, screenshots and videos.
april update, humongous edition
Today we're going to take a look at the Elysia class Flagship of the Tenorran Defense Navy.
raising the flag(ship)
Today's update consists mostly new new TDN units, as well as some work-in-progress renders, and a little glimpse at things to come.
november 26th update
Aliens! Aliens Everywhere! Today we're introducing the 'Ravagers' faction, the xenocidal alien robot armada. The TDN gets more toys as well.
september 21st update
Ships for the Ships god, Water for the Water god, and other things that shall satisfy the law of Moar Dakka!
august 7th update
Final name: Ardent Seas, More ships for the ship god, and other things.
setting fire to the seas, media update
Naval Games: What is it all about? What are our plans?
announcing naval games
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