Ardent Seas blends modern naval combat with classical RTS gameplay, featuring Aliens, space lasers, and unholy amounts of missiles

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Cold War, Final island (view original)
Cold War, Final island
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

It has a little lake!

Reply Good karma+2 votes
AlphaZulu
AlphaZulu - - 461 comments

I was thinking the other day that it would be cool if you could implement some sort of sight-line mechanic, so if you added some islands (like a Mediterranean map for example) your units would be hidden behind the land masses unless you discovered them with your field of view or did a radar scan sort of thing. I think that in the expansion for Act of War if you wanted to find "hidden" ships you would use one of your ships to send out a radar or sonar pulse, effectively doubling the units line of sight and put blips on your map where ships were detected, but at the cost of revealing the ship that activated the pulse to the enemy.

Just some food for thought and a random idea, cant wait for a release ;)

Reply Good karma Bad karma+2 votes
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

We have to see how heavy such a mechanic would be, for now, Islands will provide protection against most weapons fire, but no line-of-sight protection, although that may still change.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This is the last island that remained to be done on this Map.