Archasis resonates with a variety of game genres in an attempt to offer a familiar but distinctive gaming experience. More specifically, it incorporates two differentiated phases of play that provide a balance between cerebral processing and endorphin-releasing action. Phase One combines components of a typical RPG with those of tactical strategy games. The player invests resources into categories of research in order to unlock character classes, weapons, armor, skills, and supplies. The player uses this phase to equip their characters for battle and distribute skill/attribute points. Phase Two focuses on action and involves missions themselves. The player embodies one of their characters in order to complete a quest. The missions are made up of any number or type of objective imaginable and are the player’s source of experience points, gold, and research points. No character development occurs within a mission, so there are no RPG-related interruptions in Phase Two gameplay.

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grzyb
grzyb Mar 31 2010, 2:01am says:

very good game. you should think about loot from monsters (like in Gothic) :)

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micahpharoh
micahpharoh Apr 28 2010, 2:03am says:

it's looking neat, but you have a long way to go

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Gsquish01 Author
Gsquish01 May 4 2010, 12:24pm replied:

Thanks, what stands out the most that needs to be addressed?

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Fib
Fib Jun 24 2010, 3:37pm says:

This looks great. I will definitely be tracking this game. I'm looking forward to more updates about this game.

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Video Details
Type
Demonstration
Date
Mar 30th, 2010
Length
02:05
Filename
Demo2.mpg
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