Archasis resonates with a variety of game genres in an attempt to offer a familiar but distinctive gaming experience. More specifically, it incorporates two differentiated phases of play that provide a balance between cerebral processing and endorphin-releasing action. Phase One combines components of a typical RPG with those of tactical strategy games. The player invests resources into categories of research in order to unlock character classes, weapons, armor, skills, and supplies. The player uses this phase to equip their characters for battle and distribute skill/attribute points. Phase Two focuses on action and involves missions themselves. The player embodies one of their characters in order to complete a quest. The missions are made up of any number or type of objective imaginable and are the player’s source of experience points, gold, and research points. No character development occurs within a mission, so there are no RPG-related interruptions in Phase Two gameplay.
Greetings to all the Archasis II trackers! Archasis has now officially moved to the Unreal Development Kit (UDK) as a stand-alone game! The team has been forging ahead with tons of new gameplay features and the entire code base has been re-written. Although the game does not look entirely different from the mod at this point, we are on course for some big changes. The art-side of the game is being overhauled over the next couple months to appropriately fit the capabilities of the UDK, and you can expect a demo in the near future as well!
Development will be tracked at our new ModDB page so check it out:
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