Welcome to the most Big virtual country playable made in Unreal Engine.
A game with the style of Assassins Creed, the adrenaline of Need for Speed and flexibility and action of GTA
-Description: Inspired by the state of San Andreas (R * Nort product) we are creating a new world with plenty to explore. In AQP City will have the opportunity to explore great deserts, forests, mountains, canyons, volcanoes and discover our huge detailed city. The map size and fun will not hurt performance and gaming experience
-Game-type: bet on a double experience, in the first game you can choose to play in first person or third person. the experience of driving one of our cars will be the most realistic as possible (like nfs).
- In short there will be place to explore, you will come everywhere with our fighter jets, sports cars and ATVs, boats, ships.
-At the end of the missions the environment change a bit.
Hi there everyone! AQP City is now in Indiegogo and we need your help to improve and polish this game:
AQP City is an open world game powered by Unreal engine 4 which combines the features of several video games such as Red Dead Redemption, NFS and GTA.
Set in a fictional city, our hero Steve is a secret agent of the FVI and a military veteran who lost his memory in a failed attempt to disarm the Mafia. Here begins an adventure where friends are villains and villains are allies in this living city.
The map combines rivers, deserts, mountains, forests, roads, towns, volcanoes and the city; also offer hours of fun and exploration, we integrate easter eggs and secrets for getting the maximum advantage of the map as well as a populated city and animals in the surrounding area.
This game will have multiplayer?
Yes, will be one of the main features (LAN and probably MMO) of this game and the map size will not be a problem. Is still in plan.
There will be animals in AQP City?
Yes... cows, wolves, bears, lions and even horses
What about weapons?
There will be a gallery of weapons, long and short range, low damage and destructives
Will be fictitious and will range from cars to tanks, planes, helicopters, bikes, boats and more.
Mi name is Jhosep Chevarria Capacoila. I'm an environment artist, painter and programmer also a student in web design and programming.
I'm part of the founders club of Unreal Engine 4 (beta testers) in which I met wonderful and amazing people who indirectly helped me build this game.
My adventure with AQP City starts from the first trailer of GTA V and Watch dogs gameplay, where ideas emerged and started to translate it into UDK (Unreal Development Kit), 3 years of development and now the power comes from Unreal Engine 4.
My portfolio is in AQP City, scene by scene, beaches, landscapes, everything.
AQP City is built with every idea, design and recommendation of friends and colleagues.
We need your help, AQP City is now a great game but this game can be more with $3000 to consolidate and secure the game the right way, everything collected will go directly to game development:
Don't worry, if we don't reach the goal, i'll find ways to bring the same result to your hands.
Cheers, Chevarria Arts and his people.