Welcome to the most Big virtual country playable made in Unreal Engine.

A game with the style of Assassins Creed, the adrenaline of Need for Speed ​​and flexibility and action of Mirror Edge

-In AQP City we will have the opportunity to explore great deserts, forests, mountains, canyons, volcanoes and discover our huge detailed city. The map size will not hurt performance and gaming experience

-Game-type: bet on a double experience, in the first game you can choose to play in first person or third person. the experience of driving will be the most realistic as possible (like NFS and Thanks to the driving system in Unreal Engine 4).

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Blog RSS Feed Report abuse Latest News: The Development of AQP City: Map

10 comments by Jhoew_Chevarria.Dev on Apr 11th, 2015

AQP City Map (Status: Alpha).

Hi!

AQP City is in costant development, creating new areas and expanding the map. The inspiration now comes from the Kite demo (Unreal Engine) and hopefully AQP City can use the same features of the demo.

The game will have its own style (gameplay and atmosphere) and feeling.

A new experience of game is coming, a mix of various nice games and concepts.

THE FOREST:

  • The forest is present in various parts of the map, in mountains and in medium of the highways with his own wildlife like falcons, eagles, rabbits, bears, vicuñas and others.

THE MEADOWS:

  • Ready for test your new off road vehicles and riding horses, the meadows are big relaxing environments of planes of grass, windmills and roads:

THE DESERT:

  • The big area full of sand, dunes and mystery is a military area with agressive soldiers and heavy machinery like tanks, APCs, Jets and Helicopters. Is not easy to reach the military zone without being surprised.

THE CITY:

  • The Heart of the map, AQP City is full of citizens, skyscrapers, nice buildings, various zones ((like gang zones and financial districts) and his own feeling.
  • Develop a detailed city isn't easy but is really funny.

THE MOUNTAINS/SKY:

  • Off Road? Fly? downhill? here is the place!

ALPHA DEVELOPMENT GAMEPLAY:


ALPHA TIMELAPSE:


The game is currently developed in:

*Intel i5 -3330
*GeForce GT 630 (1GB)
*RAM - 8 GB
*Windows 8.1

Follow AQP City in Unreal Forums: Forums.unrealengine.com

Facebook:Facebook.com
Thanks for supporting the development of my game!
IndieGoGo Backers (Future beta testers) :Heath, crazybeast7845, sigonesenix, novatlansound, CL8i.

Cheers.

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Guest Jun 29 2014, 11:35am says:

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TheBackstreetNet
TheBackstreetNet Jun 29 2014, 11:21am says:

How do you create roads that curve and intersect? I know you can use splines but you can't create crossroads or t-junctions.

+1 vote     reply to comment
Jhoew_Chevarria.Dev Creator
Jhoew_Chevarria.Dev Jul 1 2014, 8:03pm replied:

Maya and other third party software.

+1 vote   reply to comment
TheBackstreetNet
TheBackstreetNet Jul 6 2014, 8:32am replied:

Can you use Maya in conjunction with splines to create the intersections?

+1 vote     reply to comment
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Guest May 23 2014, 5:24am says:

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halofreak202
halofreak202 May 11 2014, 2:37pm says:

Will This Be A MMO Or Lan Multiplayer Or None At All

+1 vote     reply to comment
Jhoew_Chevarria.Dev Creator
Jhoew_Chevarria.Dev Jun 29 2014, 12:12am replied:

both :) (MMO and Lan)

+1 vote   reply to comment
DAFFYDAFFY
DAFFYDAFFY May 11 2014, 1:19pm says:

give us a small tech demo ,NOW :)

+3 votes     reply to comment
Jhoew_Chevarria.Dev Creator
Jhoew_Chevarria.Dev May 14 2014, 10:14pm replied:

Soon!

+1 vote   reply to comment
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AQP City, the white city
Platform
Windows
Developer & Publisher
Chevarria Arts
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Release Date
TBD
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Style
Genre
Third Person Shooter
Theme
Mafia
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Single & Multiplayer
Project
Indie
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AQP City, the white city
AQP City, the white city
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