Apparatus will be sidescroll 2D (little retro) game, with characteristic static backgrounds and game-play mechanic, similar to titles like Oddworld Abe's Odyssey or Heart of Darkness. Players can traverse and enjoy the beautiful scenery of nature, robots' factories and more others. Of course our enemies are robots and wild creatures. Main hero will cope with natural obstacles, puzzles (left by ancient race) and his own weakness.
We want to create an adventure game in 90's games style, but without technical limitatios of those years.
Main character lives in far future. He will encounter signs of “ancient” civilization, that use mysterious language connected with math and logic. We’ll discover the secret of disappearing the “ancients”, coping with various puzzles, especially when we will meet electronic panels hidden in deep caves or tree trunks. The world of our main character is wild, vast, interesting to explore. Sometimes we will have to fight with unusual creatures or intelligent enemy…
We want to creat an adventure game in a retro style with characteristic static backgrounds (like in Oddworld or Heart of Darkness), but with additional moments of moving camera. The main character will have a considerable range of movement skills: climbing, running through obstacles, swimming, bouncing off the walls. Moreover, during the game he get a technologically advanced device that allows him to slow down time, production of the energy field of the protection against hostile missiles robots, as well as hacking the system encountered robots to take over the control of the mechanical body of the enemy. In the game you will come across a lot of logical-mathematical puzzles/tasks in the form of panels with the operating system left behind by an ancient race that once inhabited the planet. Such tasks also we will encounter during the enemy hacking and hacking security systems of robots' cities and factories.
I want to present you a video with tutorial during early gameplay, allows player to learn how to use basic three widnows:
The fourth window called Controler has 8 buttons. For each button player can save an AI script, also for each button player can define keyboard shortcut. In this kind of script (assigned for one of the buttons) we can use function isPressed("shortcut");. For example if we want robot to walk only when the button with shortcut "W" is pressed, we will create the script for this button:
key = "W"; robot.walkIf("isPressed(key)");
I will remind you that robot.walkIf("code"); means that robot walk while code is returning true. Another example with walkIf function:
max = 1000; robot.walkIf("robot.getX() < max");
It means that the robot will walk while its x-coordinate is smaller than 1000.
See more on a video below:
And at the end a video with passing the tutorial by one command and a teleport efect:
The command is:
robot.back().walk(5); robot.aim().shoot(); robot.aim(12).shoot(); robot.aim(-12).shoot(); robot.walk(6).action();
Apparatus is 2D platform video game in style of 90ties. The main hero travels across future world, fights with enemies (robots and animals) and explore...
Let's see how the first version of gameplay can look like. There isn't any facilitis for player to control robots for now, but in the final product there...
The basic mechanisms involved in commanding robots.
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The main musical theme of the Apparatus game made by Michał Juchno.
Music in old factory level from original soundtrack for Apparatus
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