What is Aporia?
Aporia is an explorative 1st person adventure game for PC, which lets the player uncover a mysterious story through interactions with the environment and by exploring strange architecture, interactive cave paintings, sinister puzzles and flashbacks.
The game challenges the traditional ways of telling stories in computer games as the entire story is told completely without text or dialogue, but as the player progresses he will uncover the story of an ancient people and their powerful leader - Oth-Makail, a story the player himself can influence and change throughout the game.
Aporia is built with the Cryengiene, providing state of the art graphics, physics and sound. Cryengine is the perfect tool to create a project like Aporia, since it simply absorbs the player immediately into the universe, and eases the workflow to create something beautiful.
We want to create an immersive mystery that challenges you to explore the beautiful, gloomy landscape and uncover the truth of what happened in The Valley, without letting the threat of a dark creature get in your way.
In the end, only by uncovering what happened in The Valley can the player conquer Aporia and pass the final judgment on the dark shadow roaming the forest, deciding its fate and the future of The Valley.
Gameplay & story
Forged into the rocky walls of the mountain and crowned by a large, faded crystal. Forbidden territory, yes, but also the goal of your quest.
You begin your ascent, up, up, up, that gigantic crumbling marble staircase, almost suffocating in wild vines. You reach the gate; a tall, sinister masterpiece built by The Ancients, now weathered by the elements and age. The gate is closed, but among the rubble you find a hole in the wall, caused by the giant roots of the trees. You descend into the dark, which reeks of mould and metallic water, until you reach The Great Hall of X’hara - the God of Light.
In the pitch black darkness of the hall a strange glow attracts you. Moving towards it you discover a pedestal holding a luminent vial filled with a bright liquid. You reach out, touch the vial and a sharp light sparks from the pedestal, casting a holographic scenario into the open space of The Great Hall. Ghostly images of several men emerge, a momentary glimpse of past events as the men move through the temple, dragging a screaming man towards a chamber within the hall. Thrown into the dark catacomb the man fights to escape, but the capturers close the heavy stone doors, muting the frantic screams of the desperate man and seal the doors with a Pyramid-shaped key.
Then a bright flash terminates the ghostly vision. Once again, all is dark, except for the luminous vial. You grab it, and driven by curiosity you move through the lightless hall, find your way to the inner chamber that was once sealed by the pyramid-shaped key.
The stone doors are open. The key removed. Within, a low humming fills the omniscient dark. Then a red glow fills the chamber. A flaming eye looking straight at you, fills your head with the horrid sounds of a tortured soul, stings your brain with the pain of a thousand needles. Before you can move a violent shadow attacks you with full force, sling your body towards the opposite wall. Your mind crumbles, the dark screams of insanity penetrates your brain. You try to get up, but cannot.
The red eye hovers over you. Then everything turns black.
In each area, you find strange puzzles, which must be solved in order to obtain pieces of a broken pyramid. Your ultimate goal is to find a way out and escape. On your way, you collect pieces of story information that can be projected onto the walls using your vial, which tells you a strange story about what happened here. An ominous creature roams the world, and if it sees you, it will start hunting you. If it gets too close, you will wake up in another place, being even more lost than before.
Alpha Gameplay trailer Youtube.com
If you want to know more about our game, please visit our web or Facebook site for more information:
We are working on making the game generally easier and more accessible, especially the beginning. the next update will also introduce more clear goals and the story will be much more spread out across the world into more simple pieces.
The update should be ready at friday the 20th, so go check it out when its out! :)
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