What is Aporia?
Aporia is an explorative 1st person adventure game for PC, which lets the player uncover a mysterious story, by exploring strange architecture, interactive cave paintings, sinister puzzles and flashbacks.
The game challenges the traditional ways of telling stories in computer games as the entire story is told completely without text or dialogue, but as the player progresses he will uncover the story of an ancient people and their powerful leader - Oth-Makail, a story the player himself can influence and change throughout the game.
Aporia is built with the Cryengiene, providing state of the art graphics, physics and sound. Cryengine is the perfect tool to create a project like Aporia, since it simply absorbs the player immediately into the universe, and eases the workflow to create something beautiful.
We want to create an immersive mystery that challenges you to explore the beautiful, gloomy landscape and uncover the truth of what happened in The Valley, without letting the threat of a dark creature get in your way.
In the end, only by uncovering what happened in The Valley can the player conquer Aporia and pass the final judgment on the dark shadow roaming the forest, deciding its fate and the future of The Valley.
Gameplay & story
Forged into the rocky walls of the mountain and crowned by a large, faded crystal. Forbidden territory, yes, but also the goal of your quest.
You begin your ascent, up, up, up, that gigantic crumbling marble staircase, almost suffocating in wild vines. You reach the gate; a tall, sinister masterpiece built by The Ancients, now weathered by the elements and age. The gate is closed, but among the rubble you find a hole in the wall, caused by the giant roots of the trees. You descend into the dark, which reeks of mould and metallic water, until you reach The Great Hall of X’hara - the God of Light.
In the pitch black darkness of the hall a strange glow attracts you. Moving towards it you discover a pedestal holding a luminent vial filled with a bright liquid. You reach out, touch the vial and a sharp light sparks from the pedestal, casting a holographic scenario into the open space of The Great Hall. Ghostly images of several men emerge, a momentary glimpse of past events as the men move through the temple, dragging a screaming man towards a chamber within the hall. Thrown into the dark catacomb the man fights to escape, but the capturers close the heavy stone doors, muting the frantic screams of the desperate man and seal the doors with a Pyramid-shaped key.
Then a bright flash terminates the ghostly vision. Once again, all is dark, except for the luminous vial. You grab it, and driven by curiosity you move through the lightless hall, find your way to the inner chamber that was once sealed by the pyramid-shaped key.
The stone doors are open. The key removed. Within, a low humming fills the omniscient dark. Then a red glow fills the chamber. A flaming eye looking straight at you, fills your head with the horrid sounds of a tortured soul, stings your brain with the pain of a thousand needles. Before you can move a violent shadow attacks you with full force, sling your body towards the opposite wall. Your mind crumbles, the dark screams of insanity penetrates your brain. You try to get up, but cannot.
The red eye hovers over you. Then everything turns black.
Alpha Gameplay trailer Youtube.com
If you want to know more about our game, please visit our web or Facebook site for more information:
We have taken down the Early Alpha version of Aporia here on ModDB, since the current version is not only much better, but has reworked a lot of content and mechanics. We are now in the process of creating this super-alpha version during the summer, which will completely represent the final game. Of course, we aim to be able to create a free playable demo of the upcoming alpha as well, here on ModDB.
If you want to try the old version, it will still run a while on Itch.io.
Stay tuned for more news regarding the production of Aporia!
Have a great summer
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