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NOTICE: This project has, unfortunately, been officially closed for now. I'm guessing most people would have seen that coming... uh... a good year or so ago when I stopped updating it. But here's the official notice: I'm no longer working on this particular project. It was a learning experience for me, on how NOT to create a game, and ultimately it fell into disarray as my ideas became impossible and bugs prevailed.

I'll probably archive it soon, and I don't have any intention of finishing this particular game. I have some interest in rebooting it later as a more mature project, but if I did that I'd probably start it as a whole new game, with a better engine and possibly a development team.

Thanks everyone for the interest, and I'm sorry I let you guys down. :P

Welcome to the Apocalypse...
A world torn apart from war and destruction, where only few can live amongst the burning wastelands. Constant military struggles against an unwithering foe and large survivor movements... can you survive?

Explore open worlds with dynamic effects!
Each game is different! Explore a open wasteland, where the odd tree and salvageable piece of equipment lay dormant upon the land. NPC camps, survivors and the powerful mutant zombies make each night a deadly struggle.

Build an inventory out of varied items and materials.
Scavenge resources from nearby deposits, and then get set into building a fort out of multiple types of buildings and shelters. Collect unique guns and melee weapons, collect useful tools and build defensive emplacements in case the zombies decide to pay you a visit.

Build a thriving survivor empire!
Hire NPCs that are attempting to survive the apocalypse. Different types of survivors including Grunts, Doctors, Ex-Military and Thiefs provide unique roles and abilities! Build a base out of buildings, construct living quarters and launch assults against rival NPC towns.

Apocalyptic is a small top down survival and base building game being built inside Scirra Construct Classic. This game is not designed to compete against the major indie titles out there- rather, it's designed as both a learning experience and also a fun little game where the player can just mess about how he wishes- while staying alive, of course.

This game favours perma-death and survival aspects such as hunger, fatigue and strength. Of course, when the game is finished this will all be togglable if you just want to mess about in the game.

Apocalyptic has had great contributions in the form of music and ideas from the people listed below, and for that I thank them immensely! I'm the one putting the game together, however, this is my first game I have ever publicly developed and therefore I am learning as I go.

Attention: I'm looking for a texturer to texture some of the basic models that this game uses. Not looking for anybody super highly skilled, just somebody that knows how to add a texture to a model (and a simple minecraft style texture at that).

- mechwarrior24 (Design)
- Spades (Design/Art)
- Static Dogma (Musician)
- yoniluria (Musician) ----

Image RSS Feed Latest Screens
Aha. That... looks... like a house? They... have brains?! Mil Models
Blog RSS Feed Report abuse Latest News: Status Update 11/12/12

2 comments by mechwarrior24 on Dec 11th, 2012

Guess what guys? It's getting that time of year. And soon, the world will end, and the Apocalyptic will rise...

Actually, I find that hilarious. I'm a firm believer in science and logical thought, and there's nothing logical about it. But anyway, onto the game. The game's rolling along, sorta, it's becoming more of an overall project than a single game. I'm really focused on creating a wasteland based zombie survival game with grid style building. Doubt I'm going to really achieve that with Construct, nor with the current game's system, since it really is extremely simplistic. So, I'm thinking this version will be the game's concept prototype, and then I can go onto Unity 3D or something and take advantage of advanced features to create a far more enjoyable and interesting game. :D

I've implemented a simple world generation system, one that generates a simple wasteland of forests, lakes and more out of a simple grid. That means I've gone back away from prebuilt towns... in fact, the only "buildings" that exist are ruins that offer temporary shelter or loot spawners. The idea is that the player builds his own makeshift shelters, like Minecraft. The game's original idea.

Promotional image, or something. Not a screenshot. :(

Other civilians now have classes, which will eventually translate into different graphical styles and weapons. I'm going to keep the idea of different NPCs only being able to do different roles. Doctors, for example, will always be able to heal friendly characters, while builders are required to complete building projects- you're not exactly a jack of all trades.

It's actually sort of playable, in a boring way. The Hunger, Thirst and Fatigue stats all work now, as well as most inventory items. I've implemented a primitive loot generation system, so it's possible to generate those around the place. What I'd like to do now is add in the world objects, such as ruins of houses, abondoned camps, crashes vehicles/helicopters etc, which will provide light shelter and will spawn loot. Then, I need to finish the system that generates zombie hordes/civilian groups, and it's will hopefully be playable. Basically.

Also not a screenshot. Aw.

There's been tons of other changes too, but I wont go through them here. Actually, yes I will... here's some:

- Two new weapons- Revolver, and Bolt Action Rifle
- NPC classes framework
- Simplistic Military Camp spawns on the map with tents and soldiers
- Military Vehicle, Military Truck and Attack Helicopter
- Better combat system
- Shiny new soundscape for the sandbox mode
- 16 consumable items, 4 working weapons, 2 tools without inventory listings
- Added container object type, so any object can contain loot really :P
- Other tweaks and bits and pieces

Post comment Comments  (30 - 35 of 35)
FullMetal358 Jul 31 2011, 11:38pm says:

Tracking sounds like a sweet game hope this works out

+2 votes     reply to comment
mechwarrior24 Creator
mechwarrior24 Aug 1 2011, 12:55am replied:

Thanks! I'm hoping that by posting it on Mod DB I'll stop myself from giving up half way when I hit a particular annoying problem or limit with Construct.

+2 votes   reply to comment
TheUnabridgedGamer Aug 5 2011, 10:35am replied:

I really suggest you stop saying -so much- that you might give up on the project. I realize you're trying to be honest, but serious developers will see that as a sign of laziness or apathy.

+2 votes     reply to comment
mechwarrior24 Creator
mechwarrior24 Aug 6 2011, 6:06am replied:

Hmm... whoops. I knew that.

+2 votes   reply to comment
TheUnabridgedGamer Jul 29 2011, 10:45pm says:

Yes, aside from not easily telling what's going on -- I'm interested. It appears you've even figured out how to fake some 3D effects.


+2 votes     reply to comment
mechwarrior24 Creator
mechwarrior24 Jul 30 2011, 7:02am replied:

Thanks, I'm still trying to decide how to apply the effects. I'm trying to incorporate as much 3D as possible- if all goes to plan, everything but effects and the players/zombies/NPCs will be 3D.

+2 votes   reply to comment
TheUnabridgedGamer Jul 31 2011, 10:17am replied:

If you do that, then expect alot of credit from the Construct devs. It's going to take some good design decisions to make it all work.

+2 votes     reply to comment
BOBgoesBOOM Jan 13 2013, 10:44pm says:

Why would anyone switch their game to unity? That's by far one of the shittiest game engines out right now.

+1 vote     reply to comment
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