NOTICE: This project has, unfortunately, been officially closed for now. I'm guessing most people would have seen that coming... uh... a good year or so ago when I stopped updating it. But here's the official notice: I'm no longer working on this particular project. It was a learning experience for me, on how NOT to create a game, and ultimately it fell into disarray as my ideas became impossible and bugs prevailed.

I'll probably archive it soon, and I don't have any intention of finishing this particular game. I have some interest in rebooting it later as a more mature project, but if I did that I'd probably start it as a whole new game, with a better engine and possibly a development team.

Thanks everyone for the interest, and I'm sorry I let you guys down. :P

Welcome to the Apocalypse...
A world torn apart from war and destruction, where only few can live amongst the burning wastelands. Constant military struggles against an unwithering foe and large survivor movements... can you survive?

Explore open worlds with dynamic effects!
Each game is different! Explore a open wasteland, where the odd tree and salvageable piece of equipment lay dormant upon the land. NPC camps, survivors and the powerful mutant zombies make each night a deadly struggle.

Build an inventory out of varied items and materials.
Scavenge resources from nearby deposits, and then get set into building a fort out of multiple types of buildings and shelters. Collect unique guns and melee weapons, collect useful tools and build defensive emplacements in case the zombies decide to pay you a visit.

Build a thriving survivor empire!
Hire NPCs that are attempting to survive the apocalypse. Different types of survivors including Grunts, Doctors, Ex-Military and Thiefs provide unique roles and abilities! Build a base out of buildings, construct living quarters and launch assults against rival NPC towns.

Apocalyptic is a small top down survival and base building game being built inside Scirra Construct Classic. This game is not designed to compete against the major indie titles out there- rather, it's designed as both a learning experience and also a fun little game where the player can just mess about how he wishes- while staying alive, of course.

This game favours perma-death and survival aspects such as hunger, fatigue and strength. Of course, when the game is finished this will all be togglable if you just want to mess about in the game.

Apocalyptic has had great contributions in the form of music and ideas from the people listed below, and for that I thank them immensely! I'm the one putting the game together, however, this is my first game I have ever publicly developed and therefore I am learning as I go.

Attention: I'm looking for a texturer to texture some of the basic models that this game uses. Not looking for anybody super highly skilled, just somebody that knows how to add a texture to a model (and a simple minecraft style texture at that).

- mechwarrior24 (Design)
- Spades (Design/Art)
- Static Dogma (Musician)
- yoniluria (Musician) ----

Image RSS Feed Latest Screens
Aha. That... looks... like a house? They... have brains?! Mil Models
Blog RSS Feed Report abuse Latest News: Status Update 11/12/12

2 comments by mechwarrior24 on Dec 11th, 2012

Guess what guys? It's getting that time of year. And soon, the world will end, and the Apocalyptic will rise...

Actually, I find that hilarious. I'm a firm believer in science and logical thought, and there's nothing logical about it. But anyway, onto the game. The game's rolling along, sorta, it's becoming more of an overall project than a single game. I'm really focused on creating a wasteland based zombie survival game with grid style building. Doubt I'm going to really achieve that with Construct, nor with the current game's system, since it really is extremely simplistic. So, I'm thinking this version will be the game's concept prototype, and then I can go onto Unity 3D or something and take advantage of advanced features to create a far more enjoyable and interesting game. :D

I've implemented a simple world generation system, one that generates a simple wasteland of forests, lakes and more out of a simple grid. That means I've gone back away from prebuilt towns... in fact, the only "buildings" that exist are ruins that offer temporary shelter or loot spawners. The idea is that the player builds his own makeshift shelters, like Minecraft. The game's original idea.

Promotional image, or something. Not a screenshot. :(

Other civilians now have classes, which will eventually translate into different graphical styles and weapons. I'm going to keep the idea of different NPCs only being able to do different roles. Doctors, for example, will always be able to heal friendly characters, while builders are required to complete building projects- you're not exactly a jack of all trades.

It's actually sort of playable, in a boring way. The Hunger, Thirst and Fatigue stats all work now, as well as most inventory items. I've implemented a primitive loot generation system, so it's possible to generate those around the place. What I'd like to do now is add in the world objects, such as ruins of houses, abondoned camps, crashes vehicles/helicopters etc, which will provide light shelter and will spawn loot. Then, I need to finish the system that generates zombie hordes/civilian groups, and it's will hopefully be playable. Basically.

Also not a screenshot. Aw.

There's been tons of other changes too, but I wont go through them here. Actually, yes I will... here's some:

- Two new weapons- Revolver, and Bolt Action Rifle
- NPC classes framework
- Simplistic Military Camp spawns on the map with tents and soldiers
- Military Vehicle, Military Truck and Attack Helicopter
- Better combat system
- Shiny new soundscape for the sandbox mode
- 16 consumable items, 4 working weapons, 2 tools without inventory listings
- Added container object type, so any object can contain loot really :P
- Other tweaks and bits and pieces

Post comment Comments  (10 - 20 of 35)
AikiDragon Dec 11 2011, 2:54am says:

Add "HARDCORE MODE" in which you'll need to eat and drink in order to survive.
This looks good though.

+2 votes     reply to comment
mechwarrior24 Creator
mechwarrior24 Dec 11 2011, 4:27am replied:

Hunger is already part of the game, however an interesting suggestion. Perhaps something like making the zombies extremely overpowered and quick?

+2 votes   reply to comment
TheUnabridgedGamer Jan 13 2012, 4:40pm replied:

I'd think it better to make the player themselves be more vulnerable. Think about Witcher 2 -- it's gameplay mainly centers on making the player have to be -smarter- than their opponent rather than faster at pulling the trigger or being able to evaded them quickly enough. If anything, a hardcore mode would seemingly benefit from more limited resources and other sorts of negates and even some bonuses exclusive to it (such as being able to kill most zombies with one shot if you're wielding an accurate weapon).

+3 votes     reply to comment
mechwarrior24 Creator
mechwarrior24 Jan 19 2012, 7:47am replied:

That sounds like an interesting idea. I'm implementing a sort of stat system for the player, which I'm later upgrading to include skills. It would be relatively simple and doable to achieve what you suggested above.

+2 votes   reply to comment
Jakwattack Mar 5 2012, 3:13pm replied:

It would be nice to see a survivor camp full of farmers, ex soldiers, and people who used to be doctors, kinda like a main base that always has food, mediciene and defence. Whenever they get to much food from a harvest they trade it for things they could use, like weapons, ammo, or just for a task they need done. Like scouting out an area to see if they need to keep extra troops up to defend the area. Thats mostly what i see coming from something this awesome

+3 votes     reply to comment
mechwarrior24 Creator
mechwarrior24 Mar 18 2012, 8:45am replied:

That's the plan. There will be NPC camps around the map, but the overall complexity of how the AI handles that camp could differ.

I really am aiming to get a camp like that going, with self aware gathering and such, but that sought of AI will probably be developed pretty slow due to the fact that the AI itself has been paticuarly difficult to implement so far...

+2 votes   reply to comment
sniperhedgehog Dec 4 2011, 7:48am says:

Hi this game looks sweet :D

+3 votes     reply to comment
mechwarrior24 Creator
mechwarrior24 Dec 4 2011, 5:23am says:

I was just thinking randomly... wouldn't it be cool to have 3D models as the players/NPCs/Zombies? I mean, it's possible to have the model there, but animation would be next to impossible with Construct... :/

+2 votes   reply to comment
tankdestroyer234 Nov 29 2011, 7:18am says:

looks awesome tracking :D

+2 votes     reply to comment
TheUnabridgedGamer Nov 15 2011, 9:51am says:

This project looks very promising (and your utilization of 3D models is impressive, good show sir!). I look forward to it.

+3 votes     reply to comment
mechwarrior24 Creator
mechwarrior24 Nov 16 2011, 5:34am replied:

Thanks! We'll be uploading some new screenshots soon that showcase some new graphics- most of the ones in the current screenshots are placeholders.

+2 votes   reply to comment
TheUnabridgedGamer Nov 30 2011, 12:04pm replied:

Looking good. Especially for just one guy working on it.

+2 votes     reply to comment
mechwarrior24 Creator
mechwarrior24 Dec 5 2011, 12:11am replied:

I can't say that's entirely true. I am the only one working with it within Construct, however there is now a friend helping with the graphics and another with music.

+2 votes   reply to comment
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