Apocalyptic is a small top down survival game built in Scirra Construct set after a nuclear catastrophe, and most of the worlds population is wiped out. The player must build a shelter inside a building, and then collect resources to survive against zombie attacks and rival NPCs.

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Update time! Finally! I should probably update a bit more often, however now I have a fair bit more done and I can say more than "I've added a few weapons... uh... that's it...".

Posted by mechwarrior24 on Jul 16th, 2012


Update time! Finally! I should probably update a bit more often, however now I have a fair bit more done and I can say more than "I've added a few weapons... uh... that's it...".

I've made tons of little changes that don't really deserve to be talked about here, but overall they have added to the game's overall feel and polish. Obviously it's still rough around the edges though.

There are a few major things that I've worked on, some more finished than others. The first and I think the most important thing is the AI- if you can call something scripted in Construct an AI. Now, instead of a global AI controlling each NPC, they will have their own AI. While this is more primitive, it makes it slightly easier for me to incorporate different behaviours. For example, the Civilian/Survivor AI will only walk in a random fashion about designated town zones, hiding in buildings at night. However, the Soldier AI will be more complex, consisting of different "modes", such as patrolling to a certain point or simply defending an outpost. I'm also experimenting with line of sight- so walls can hide your and other NPC's presence. It might also restrict NPCs to only seeing what is in front of them, therefore allowing one to sneak up on them. As well as this, I have plans for a system that simulates sound, so zombies will be attracted to gunfire and such.

While only the basic Civilian, Soldier and Stalker (zombie) NPCs are implemented it all provides bases for other NPCs to be created. There will be many different types of NPCs, some common while others rarer but that's another story.


So here's a small summary of the major things I've done since the last update:

- Lot's a bug fixing on the AI- they are now a lot smoother and don't jutter when they find a hostile.
- Lot's of additions and improvements to the AI. I've added the basic survivor NPC, and each will eventually have a generated name, age, gender and possibly other stats. AI will soon also have a working line of sight.
- Improved zombie AI. Now it is capable of detecting my special method for "sound" and will attempt to tear the target to bits rather than just charge them :) No animations yet though.
- The first map is starting to come together, with roads, buildings and objects such as lightposts.
- The start of a new inventory system, which will be used for small items and weapons. The other minecraft-like menu will still be used, except as a Construction Menu- that is where building materials and constructions are stored and can be placed from.
- A few new items, such as foods and more constructables (such as a "Barricade Block").
- Lot's a graphical tweaks, such as a higher resolution, an ambient fog and a cartoonish outline that surrounds 3D objects.
- Probably some other stuff I forgot.

The last thing I want to say (sorry for the wall of text- but thanks for reading it if you did :D) is that I'm still unsure of what to do with releases and such. While I'm comfortable with posting screenshots, they only show some parts of the game and you can't get a feel from where the game is going from them. Now, I have a feeling I've dug my own grave- what if I release a demo and it's nothing like people expected? I think I should have had early versions all along... but it's too late now.

I'm still not going to release a simple early version... yet (must get some playable aspects there first), but what would people think about a short video of what the game looks like so far, or a literal World Demo version with the player disabled and just a camera allowing you to see how the game world works now? If people wanted that, I'd do it- I'm desperate for some extra thoughts on the game.


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ranger10700
ranger10700 Jul 17 2012, 4:36am says:

Amazing, absolutely amazing. I think you should probably release betas to people you trust and probably a video wouldn't hurt either. All I have to say for now is, can't wait to see play it :D

+3 votes     reply to comment
mechwarrior24
mechwarrior24 Jul 17 2012, 6:18am replied:

Thank you- I'm hoping to get some people together to help test early versions sometime soon. And I'll work on a video soon too. :)

The thing that worries me is that people will expect a competitor to other games such as Project Zomboid and such... and I really don't think this will compare against something as awesome as that. :P

+3 votes     reply to comment
Eboyrulez
Eboyrulez Jul 17 2012, 11:39am says:

Looks good, tracking :D

Also id be glad to test early versions for you.

Good Luck with this.

+3 votes     reply to comment
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Apocalyptic
Platform
Windows
Developed By
mechwarrior24
Engine
Construct
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Apocalyptic
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Related Engines
Construct
Construct GPL Released Jan 10, 2008