Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.

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tukerb117
tukerb117 Sep 10 2012, 12:59am says:

dat movement speed

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Description

Lots of exciting stuff (for me atleast) because I've changed the way fortifications are. The flags are gone, and now fortifying just uses a simple command menu. This is great because this new code I've done gives me a lot of flexibility which will lead me into research.

Video Details
Type
Demonstration
Date
Sep 10th, 2012
Length
03:29
Filename
Apocalypse_Not_x64_2012-09-09_21-23-12-37.mp4
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