Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.

Add media Report RSS Dev Journal 23 July 12
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Description

So after getting a few more things implemented into the game I decided that there is enough to actually release as an alpha. This initial release is version 0.0.16, and it has the basic features of the game implemented. Since the last video I added a couple new things:

- New Fire Axe model
- Zombies are back in the game and spawncode has been tweaked
- All houses have been replaced with the more simple format
- Fog has been added to make the game more ominous and raise frame rate
- Doors have been added to all sides of walls