Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.

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Apocalypse Not v0.0.25 Release Photos Apocalypse Not v0.0.25 Release Photos Apocalypse Not v0.0.25 Release Photos
Blog RSS Feed Post news Report abuse Latest News: Apocalypse Not v0.0.25 Final Alpha Released

0 comments by TheDavil on Jan 3rd, 2013

After a 3 whole weeks the next release of Apocalypse Not is ready to go. In version 0.0.25 you'll find more zombies, more areas to explore, more weapons, and a new skill system that allows you to level up your character and gain new abilities. This release also marks the final release where the game will be considered to be in an Alpha state. This is discussed more below but for now, check out the new version of the game which is already available on the Official Website or wait for it to show up on the IndieDB page.

If you haven't already seen the game or the newest release video view it below to see some of the new features in action.

Above on the left you'll see a little profile shot of the new scout sniper rifle waiting to be plucked off the shelf so it can start popping zombie heads. This is one of the 3 new weapons waiting for you in this update. There is also a bat and a Glock 17 available. The aiming system has gotten a slight rework as well. Aiming now works by holding down the aim button to aim and releasing when you're finished. There is also a small cross-hair used for melee weapons as well to make them a bit more user friendly.

You can also see in the center, a new menu for the new skill system. 3 new skills are now available and provide various bonuses for gaining levels. One such benefit is stealth, which gives you the ability to more easily sneak around enemies without being noticed. Toughness reduces damage taken from enemy attacks, and strength increases the damage done by melee attacks. One skill point is awarded per level and can be assigned at any time through the new menu.

To the right you'll see the beautiful back area of the laboratory area which now has a load of new spawners. The area has become infested with zombies, and some survivors may be hiding there as well. In fact, the entire map will seem to have more zombies now as the maximum number of enemies has been raised to increase the amount of action. Their AI range has also been increased to make avoiding them a bit more difficult.

And as usual, several bug-fixes have been included in the release. Zombies will no longer appear to be floating when you first find them. The weapon zoom issues no longer exist, and glass now properly makes a shattering sound upon being broken. The police station geometry issues have been corrected, and collisions with the objects in the lab buildings are working properly now as well.

The next release will include a research system to provide various improvements to your new civilization. Also the inclusion of a saving system so you can pick up games where you've left off should really add to the experience. Because of these major features along with the fact that the basics of the game are now in place, the next release will be considered Beta 1. As always I thank everyone who follows the game and appreciate all of the comments and suggestions I've received over the past few months. The game is only getting better so stick with me.

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Apocalypse Not Version 0.0.25 MacOS

Apocalypse Not Version 0.0.25 MacOS

Jan 3, 2013 Demo 0 comments

This is the MacOS version of the game. To install simply unzip and run the game.

Apocalypse Not Version 0.0.25 Linux 32 & 64

Apocalypse Not Version 0.0.25 Linux 32 & 64

Jan 3, 2013 Demo 0 comments

This is the 32 and 64 bit version of the game for Linux. To install simply unzip and run the game.

Apocalypse Not Version 0.0.25 Win64

Apocalypse Not Version 0.0.25 Win64

Jan 3, 2013 Demo 1 comment

This is the Windows 64 bit version. To install simply unzip and run the game.

Apocalypse Not Version 0.0.25 Win32

Apocalypse Not Version 0.0.25 Win32

Jan 3, 2013 Demo 0 comments

This is the Windows 32bit version. To install simply unzip and run the game.

Apocalypse Not v0.0.24 Linux x86 + x64

Apocalypse Not v0.0.24 Linux x86 + x64

Dec 10, 2012 Demo 0 comments

Here is the latest version of Apocalypse Not for Linux x86 & x64. Check the readme file included for directions.

Apocalypse Not v0.0.24 MacOS

Apocalypse Not v0.0.24 MacOS

Dec 10, 2012 Demo 0 comments

Here is the latest version of Apocalypse Not for MacOS. Check the readme file included for directions.

Post comment Comments  (70 - 74 of 74)
Sooner535 Aug 4 2012, 1:47pm says:

ok after playing for 15 minutes here is my personal opinion:

The graphics are good a little botchy but good thumbs up

The zombies should be slow and stumble around but should have more of them

the survivors need a way to have weapons

you need to have a class system for starting up like ex-military gets a pistol or woodcutter gets a axe etc.

you might try adding a resource system food and water to servive and wood and stone to build, add to the realism

i know the game is in early stage so this is not meant to be a jerkish post against it i just want to give you some suggestions

+1 vote     reply to comment
TheDavil Creator
TheDavil Aug 6 2012, 10:38am replied:

The current model for the zombies is a place holder as well as the survivor model. In future versions I'll be adding more and more features. There may be a class system for the survivors where some are better at building than fighting, but for sure they will be able to do more than just set up fences in the future.

There will be resources as well, the housing indicator on the map screen is an example of that. To keep your settlement going you'll need food, people, and shelter. There won't be a huge emphasis on the micro management part of it, but you will be able to tell your survivors where to patrol and stand guard.

+3 votes   reply to comment
Sooner535 Aug 4 2012, 1:32pm says:

tracking anyone know how much the full version will be eventually and if it will be on steam?

+3 votes     reply to comment
TheDavil Creator
TheDavil Aug 6 2012, 10:34am replied:

You'd have to watch my video on youtube describing everything in detail or go to the official website and check the about page for most of the answers. As far as Steam, I love the way their system is set up and as far as distribution goes they're great. I'm just not sure how compatible it will be with Steam just yet. As far as price I'm looking at a range from $5 to $15.

+3 votes   reply to comment
ATRcade Aug 3 2012, 6:50pm says:

I really like the concept you have going here. Best of luck churning out something that doesn't suck :P

+3 votes     reply to comment
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Apocalypse Not
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Released Mar 3, 2013
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Real Time Shooter
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