Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.

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Apocalypse Not v0.0.25 Release Photos Apocalypse Not v0.0.25 Release Photos Apocalypse Not v0.0.25 Release Photos
Blog RSS Feed Post news Report abuse Latest News: Apocalypse Not v0.0.25 Final Alpha Released

0 comments by TheDavil on Jan 3rd, 2013

After a 3 whole weeks the next release of Apocalypse Not is ready to go. In version 0.0.25 you'll find more zombies, more areas to explore, more weapons, and a new skill system that allows you to level up your character and gain new abilities. This release also marks the final release where the game will be considered to be in an Alpha state. This is discussed more below but for now, check out the new version of the game which is already available on the Official Website or wait for it to show up on the IndieDB page.

If you haven't already seen the game or the newest release video view it below to see some of the new features in action.

Above on the left you'll see a little profile shot of the new scout sniper rifle waiting to be plucked off the shelf so it can start popping zombie heads. This is one of the 3 new weapons waiting for you in this update. There is also a bat and a Glock 17 available. The aiming system has gotten a slight rework as well. Aiming now works by holding down the aim button to aim and releasing when you're finished. There is also a small cross-hair used for melee weapons as well to make them a bit more user friendly.

You can also see in the center, a new menu for the new skill system. 3 new skills are now available and provide various bonuses for gaining levels. One such benefit is stealth, which gives you the ability to more easily sneak around enemies without being noticed. Toughness reduces damage taken from enemy attacks, and strength increases the damage done by melee attacks. One skill point is awarded per level and can be assigned at any time through the new menu.

To the right you'll see the beautiful back area of the laboratory area which now has a load of new spawners. The area has become infested with zombies, and some survivors may be hiding there as well. In fact, the entire map will seem to have more zombies now as the maximum number of enemies has been raised to increase the amount of action. Their AI range has also been increased to make avoiding them a bit more difficult.

And as usual, several bug-fixes have been included in the release. Zombies will no longer appear to be floating when you first find them. The weapon zoom issues no longer exist, and glass now properly makes a shattering sound upon being broken. The police station geometry issues have been corrected, and collisions with the objects in the lab buildings are working properly now as well.

The next release will include a research system to provide various improvements to your new civilization. Also the inclusion of a saving system so you can pick up games where you've left off should really add to the experience. Because of these major features along with the fact that the basics of the game are now in place, the next release will be considered Beta 1. As always I thank everyone who follows the game and appreciate all of the comments and suggestions I've received over the past few months. The game is only getting better so stick with me.

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Apocalypse Not Version 0.0.25 MacOS

Apocalypse Not Version 0.0.25 MacOS

Jan 3, 2013 Demo 0 comments

This is the MacOS version of the game. To install simply unzip and run the game.

Apocalypse Not Version 0.0.25 Linux 32 & 64

Apocalypse Not Version 0.0.25 Linux 32 & 64

Jan 3, 2013 Demo 0 comments

This is the 32 and 64 bit version of the game for Linux. To install simply unzip and run the game.

Apocalypse Not Version 0.0.25 Win64

Apocalypse Not Version 0.0.25 Win64

Jan 3, 2013 Demo 1 comment

This is the Windows 64 bit version. To install simply unzip and run the game.

Apocalypse Not Version 0.0.25 Win32

Apocalypse Not Version 0.0.25 Win32

Jan 3, 2013 Demo 0 comments

This is the Windows 32bit version. To install simply unzip and run the game.

Apocalypse Not v0.0.24 Linux x86 + x64

Apocalypse Not v0.0.24 Linux x86 + x64

Dec 10, 2012 Demo 0 comments

Here is the latest version of Apocalypse Not for Linux x86 & x64. Check the readme file included for directions.

Apocalypse Not v0.0.24 MacOS

Apocalypse Not v0.0.24 MacOS

Dec 10, 2012 Demo 0 comments

Here is the latest version of Apocalypse Not for MacOS. Check the readme file included for directions.

Post comment Comments  (50 - 60 of 74)
Rhyl3yMaster Aug 21 2012, 11:49pm says:

Hell ya! New updates:D I love the way this game is heading.

+2 votes     reply to comment
TheDavil Creator
TheDavil Aug 22 2012, 1:29am replied:

I'll see how long I can keep it up, right now I'm a one man show.

+3 votes   reply to comment
wiio6 Aug 21 2012, 6:06pm says:

i got massive lag spikes, plz make performance faster for slower computers oh and i noticed zombie try to go behind you went they attack are they suppose too

+2 votes     reply to comment
TheDavil Creator
TheDavil Aug 21 2012, 7:10pm replied:

I've made the game run a lot smoother in the next version. I'm also adding in some more starting options such as how many zombies can be present at one time, which will make the game run better for slower computers.

+2 votes   reply to comment
Design_By_Chris Aug 20 2012, 10:53pm says:

I like it sofar. from one dude to another, keep up the good work.

+2 votes     reply to comment
Rhyl3yMaster Aug 20 2012, 5:04pm says:

Seems cool. Tracking.\

+2 votes     reply to comment
TheDavil Creator
TheDavil Aug 20 2012, 9:09am says:

I apologize for the error I made uploading the 64-bit version yesterday. I sent in the wrong file, and have resubmitted the correct .zip to IndieDB. In the mean time the 32-bit version is still on here and the 64-bit version can be downloaded from the official website.

+2 votes   reply to comment
Groku Aug 17 2012, 8:55am says:

good job ! the game is good, but i think the map is too flat ! It can be awesome if you add some hills and holes...

Good job again !

edit: i just found a little bug, when i want to close a door, she became crazy xD

+2 votes     reply to comment
TheDavil Creator
TheDavil Aug 17 2012, 11:33am replied:

Thanks, I'd like to put in some more detail to the terrain but that is going to have to wait until later on. Currently I just want to get all the buildings and weapons in and working, then I'll worry about the visual details.

Also that bug is fixed in Sunday's version :)

+3 votes   reply to comment
TeH_n00b_GaMeR Aug 17 2012, 3:11am says:

from what i gathered from the description it seems like the flash game Rebuild, just a lot bigger and in first person, instead of just an isometric viewpoint of a city. tracking.

-1 votes     reply to comment
TheDavil Creator
TheDavil Aug 17 2012, 11:40am replied:

The idea like I've said before did come partly from Rebuild. I've always had the idea for a similar type of game, and playing Rebuild gave me ideas for how to code it and make it work. Using a grid for example was inspired by Rebuild, it's simplicity makes it very flexible and easy to use for randomly generating a city. Anyway if you enjoyed that game like I did, you'll love this. Thanks for the support.

+2 votes   reply to comment
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Apocalypse Not
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Released Mar 3, 2013
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