Apocalypse Not Version 0.0.25 MacOS
Jan 3, 2013 Demo 0 commentsThis is the MacOS version of the game. To install simply unzip and run the game.
Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.
0 comments by TheDavil on Jan 3rd, 2013
After a 3 whole weeks the next release of Apocalypse Not is ready to go. In version 0.0.25 you'll find more zombies, more areas to explore, more weapons, and a new skill system that allows you to level up your character and gain new abilities. This release also marks the final release where the game will be considered to be in an Alpha state. This is discussed more below but for now, check out the new version of the game which is already available on the Official Website or wait for it to show up on the IndieDB page.
If you haven't already seen the game or the newest release video view it below to see some of the new features in action.
Above on the left you'll see a little profile shot of the new scout sniper rifle waiting to be plucked off the shelf so it can start popping zombie heads. This is one of the 3 new weapons waiting for you in this update. There is also a bat and a Glock 17 available. The aiming system has gotten a slight rework as well. Aiming now works by holding down the aim button to aim and releasing when you're finished. There is also a small cross-hair used for melee weapons as well to make them a bit more user friendly.
You can also see in the center, a new menu for the new skill system. 3 new skills are now available and provide various bonuses for gaining levels. One such benefit is stealth, which gives you the ability to more easily sneak around enemies without being noticed. Toughness reduces damage taken from enemy attacks, and strength increases the damage done by melee attacks. One skill point is awarded per level and can be assigned at any time through the new menu.
To the right you'll see the beautiful back area of the laboratory area which now has a load of new spawners. The area has become infested with zombies, and some survivors may be hiding there as well. In fact, the entire map will seem to have more zombies now as the maximum number of enemies has been raised to increase the amount of action. Their AI range has also been increased to make avoiding them a bit more difficult.
And as usual, several bug-fixes have been included in the release. Zombies will no longer appear to be floating when you first find them. The weapon zoom issues no longer exist, and glass now properly makes a shattering sound upon being broken. The police station geometry issues have been corrected, and collisions with the objects in the lab buildings are working properly now as well.
The next release will include a research system to provide various improvements to your new civilization. Also the inclusion of a saving system so you can pick up games where you've left off should really add to the experience. Because of these major features along with the fact that the basics of the game are now in place, the next release will be considered Beta 1. As always I thank everyone who follows the game and appreciate all of the comments and suggestions I've received over the past few months. The game is only getting better so stick with me.
This is the MacOS version of the game. To install simply unzip and run the game.
This is the 32 and 64 bit version of the game for Linux. To install simply unzip and run the game.
This is the Windows 64 bit version. To install simply unzip and run the game.
This is the Windows 32bit version. To install simply unzip and run the game.
Here is the latest version of Apocalypse Not for Linux x86 & x64. Check the readme file included for directions.
Here is the latest version of Apocalypse Not for MacOS. Check the readme file included for directions.
Are there plans for a hud, and layout system, or multiplayer modes.
Interesting concept. I'll give a try.
ok i have it downloaded on my computer what do i click on then? it says what program would you like to open this with
Are you using a Mac or PC?
an exe file or the zip file?
when i click past contents i clicked macos and apocalypse not is there i click on it and it says what program do you want to open this with none work
Select winrar or 7zip 3 files should popo up "apocalypse not.exe" apocalypse not data and a readme make a folder name it anything Extract the 3 files into the folder you just made. then yo shold be able to run the exe and it should work.
Hell ya! New updates:D I love the way this game is heading.
I'll see how long I can keep it up, right now I'm a one man show.
I've made the game run a lot smoother in the next version. I'm also adding in some more starting options such as how many zombies can be present at one time, which will make the game run better for slower computers.