Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.
Today marks possibly the largest update for Apocalypse Not ever seen. If you have yet to try out this free Alpha, now is the time to do it before it reaches Beta. Especially with the game now being offered for MacOS, there has never been a better time to do so. Come see why this game has been maintaining its spot in the top 100 new indie games on IndieDB.
Posted by TheDavil on Aug 23rd, 2012
Amazingly enough Alpha v0.0.21 was released today, 3 days early, and with more content than ever before. This new version boasts completely altered terrain, providing a far more realistic feel and mood than previous versions. If that wasn't enough, a new handgun, a new building, new spawn mechanics, new difficulty settings, and new rag doll physics for zombies was also added in. And these are only a few of the spectacular new changes to Apocalypse Not this week.
The new building that was added to this version was the farm, it's an eerie area complete with run down barn and tall corn fields for zombies to hide. It will be necessary to control these areas however, as they will soon provide the food to sustain your army of survivors.
Of course what kind of update would be complete without mentioning the all new M1911 handgun as well? It packs less punch than the 9mm Beretta, but it makes up for it with increased accuracy.
A more detailed look at these can also be found in the videos here, demonstrating many of the new features.
A full list of changes for the new version is below and if not already available on IndieDB, the game can be found on the official website. The Apocalypse Not Kickstarter is also still trying to raise enough money to buy the full version of the Unity Engine and make this game even better. So if you haven't checked that out yet, you should. Donating a mere $20 grants you a full copy of the game upon release and $35 gets you into the closed Beta beginning this October.
· Randomized Player start position
· Added a new hand gun
· Completely functional Farm
· Improved terrain
· Major performance improvements
· Add Menu options for zombie limits
· Add highlight to fortified areas on map
· Add additional GUI information
· Ragdolls for Zombies
· Revised Zombie Hitboxes
· Zombie no longer walk through walls
· Buildings fortified counter fixed
· Sliding doors now work properly
· Zombies don't stare into the sky while attacking anymore