Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.
Apocalypse Not is now accepting donations via Kickstarter in order to make the game even better and faster. If you like how the game is going, check it out and tell your friends.
Posted by TheDavil on Aug 21st, 2012
The Kickstarter for Apocalypse Not is finally up and running. We'll be taking donations until September 18th, and hope to raise at least $10,000. If you enjoy the game so far, you can really make a difference in it's development by donating to make it even better. To sweeten the deal, anyone donating at least $20 will effectively be pre-ordering the game, and guaranteeing their copy at release. Anyone who donates $35 or more will also have access to the Beta test, which will begin in early October.
If you're wondering what the money will go to, currently I'm using the free version of Unity3d to develop. The Pro version gives me more access to the engine, which makes for more interesting game modes such as multiplayer. It will also allow me to put more detail into the game without sacrificing overall stability and rendering speed. Any excess money will be placed into setting up a distribution system and outsourcing artwork for faster and better looking development.
Whether or not you wish to donate, I would also like to personally thank everyone who has offered their support and encouragement so far on this project. It's your comments and kind words that kept me pushing onward. In case you joined the game late here is a quick reminder of what the game was and what it has become.
The contrast between 2 months ago and now is quite stark to say the least.