It took a long, but now it's finally, the expected last update in the year 2013. Primarily this update should only fix a lot of bugs, but are nevertheless still added some interesting contents over time. In addition to several new buildings, units, decorative elements and optical improvements, the Russian players can look forward to the support of the Russian language now. At this point again Special thanks to the translator "0pupentium".
Since the new forum is used excellent and always adding new good suggestions, of course, many of which have been implemented directly. So we hope that the forum will continue to be used as good as before, and we hope it stays that way. A summary of all suggestions can be found in the relevant collection thread in the forum. With a little luck then is your suggestion in the next update of it! :)
Also our partner "DaLexy" updated the popular map pack up to date. Thus, the map pack is now finally usable for maps that are created without add-on. Also the problems about create maps in the past are solved. To make the whole easiest for all, the map pack is now also known as optional content in the installer of the A.R.R.C. Mod. Consequently, it is longer necessary to add the map pack manually with the RDA-Explorer.
The demand calculator of Elodia for the A.R.R.C.-Mod has been updated to the mod version 2.07 and is now integrated in our homepage. It is also translated into English now.
We wish you a lot of fun and hope you like it! :)
The Download is available here.
- The mod now supports the Russian language.
(Many thanks to the translator "0pupentium")
- A.R.R.C. main menu video has been changed slightly.
- A.R.R.C. channel video of the ornamental buildings was replaced by the main menu video.
- The maximum number of colonizing NPC´s (Tilda Jorgensen, Thor Strindberg etc.) in continuous games has been increased.
(The number depends on the map size: small=2, medium=4, large=6)
(Many thanks to "Judekw" for the information)
- The radius in which trees will be deleted (during the construction of buildings), has been decreased to 1.
- New building: "Habor-Airfield" in 3 different sizes for "Chopper", "Hawk" and "Firebird",
allows landing facilities for aircraft in the harbor area. (it is able to repair and refuel aircraft, the latter only if a street connection to a port authority exists)
- New building: "Drones base", used for the production of drones, can be used as a support unit.
- New building: "Coal factory", requires wood for the production of coal.
Production ratio for 100% utilization: 1x Coal factory = 2x Sawmill
- New building: "Limestone factory", requires coral for the production of limestone. (Add-On only)
Production ratio for 100% utilization: 1x Limestone factory = 2x Coral breeder
- New building: "Shield generator 2.0", improved shield generator with doubled range but with the same shield strength.
- "Shield generator" can now be built as a "Habor-Shield generator" also in the harbor area.
- "Flak" can now be built as a "Habor-Flak" also in the harbor area.
- "Missile launch pad" can now be built as a "Habor-Missile launch pad" also in the harbor area.
- "Energy transmitter" can now be built as a "Habor-Energy transmitter" also in the harbor area.
- "Gas turbine power plant": is now only available from civilization stage 2 of the techs.
- "Fusion power plant": is now only available in classic games from 2000 researchers an in Add-On games from 1 genius.
- All trading aircraft are now in a position to trade with the neutral parties.
(Trenchcoat, Yana Rodriguez, Rufus Thorne and Prof. Dr. Salman Devi)
- The ship "Hercules" (Keto´s Anaconda) has been renamed to "Hercules Mark II".
- An older version of the ship "Hercules" (up to v2.04) was reimplemented as "Hercules Mark I". (4 Item slots, no landing platform)
- 6 new aircraft ("Drones"), each unit consists of a swarm of 3 drones.
(Drones only have 50 health points, are extremely fast and consumes no fuel)
- "Battle-Drone": Attack power of 5 and is able to hijack enemy ships.
- "EMP-Drone": Can temporarily paralyze enemy units with the EMP module, EMP power is comparable to Trimaran.
- "Stealth-Drone": Is permanently cloaked, is able to reveal enemy stealth units.
- "Protector-Drone": Is able to repair surrounding ships.
- "Detonator-Drone": Can trigger a self-destruct and thus inflict considerable damage surrounding units and buildings.
- "Invader-Drone": Is able to take over enemy warehouses, effect size comparable to "Hawk".
- Container ships of the Ecos, Tycoons and Rufus Thorne now have a significantly faster rate of turn.
(except are ships for escort quests)
- Build costs of "Cargo Liner" und "Container ship" has been increased.
- 7 new types of lighting has been added to another new category "Searchlight 2.0".
(Land- habor- and underwater version)
- 2 new types of fences (Eco- and Tycoon fence) has been added in the category "Scaffolds & fences".
- 10 new types of animal species has been added to another new category "Animals".
- 8 new variations of trees in the form of fir has been added to the category "Vegetation".
(Land- and habor version)
- 1 new ornamental street (for harbor) has been added to the category "Streets".
- 1 new ornamental building, consisting of a combination of flat screens has been added to the category "Flat Screens".
(is frequently used by Thor Strindberg)
- The dome of the "Drones base" has been added as ornamental building to the category "Tech buildings".
- 1 new island-wide upgrade "High performance turbines" for the "Gas turbine power plant" has been added.
(+25% Productivity boost)
- The model and the textures of "Sand-processing plant" has been changed.
(already existing buildings in the savegame needs to be rebuilt)
- The textures of the "container ship" of the Ecos has been changed fundamentally, that of tycoons was adapted.
(except are ships from NPC´s)
- When erect buildings in the harbor area, no more wooden beams now be automatically placed in the water.
- For all ships which have a chimney, smoke clouds are now displayed.
(Viper, Container ship, Colossus, Helios, Hercules)
- The model of the submarine "Virginia" has been reduced by 30% and slightly changed.
- Ornamental Category "Street accessory & workers" has been renamed to "Street accessory & creatures".
- "Hydroelectric power plant" has been moved to the civilization stage 2 of the techs.
- All energy producing buildings of the civilization stage 2 of the techs had been combined into one group.
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The most significant change is that the A.R.R.C. Mod is playable without the add-on now. This means you can now use all changes in older savegames, scenarios...