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Animal Forest is a 2D MORPG with enforced role playing. You select from 1 of 12 animals as your race and there are 77 skills to choose from. Besides the teachers that teach skills in the main map (referred to as "The Hall"), there are no NPC's and no real game "coins" or "gold". The game is completely player run. AF is like most RPG's in the sense of the stat system, but leveling your skills isn't dependent on how much you grind the skill. Skill Points are awarded for play time which enable you to improve or learn new skills. Be creative when creating your character, and always role play. People have been known to get as so creative as to create an in-game religion, or fight arenas. Players may own burrows, which is essentially a custom built home where you can have doors (with keys), and run shops out of. They can be used for whatever purpose you wish. The main rule is No In Character chat in the OOC (Out of Character) channels and no Out of Character chat in the in game channels.

Post news Report RSS Weather / Graphics Performance

Weather has been added to Animal Forest. It can now rain!

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Rain is now implemented into the game. When it is raining, you have a chance of being struck by lightning. If you are on a tree, or have metal weapons equipped you are more likely to be struck.
Also with the implementation of weather, fireball(spell) is harder to cast in the rain, but thunderbolt(spell) is way more effective in the rain as well.

I fixed the luminosity function in the map panel to look less glitchy and take up less processing power. Some of you mentioned getting lag at night time when lights/fires were around; This should fix it.

In the future:

I've been working a little bit for herbalism. Since I'm not too sure what how I want to do it, but I do have several ideas. But it should be in in the near future!

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