Rain is now implemented into the game. When it is raining, you have a chance of being struck by lightning. If you are on a tree, or have metal weapons equipped you are more likely to be struck.
Also with the implementation of weather, fireball(spell) is harder to cast in the rain, but thunderbolt(spell) is way more effective in the rain as well.
I fixed the luminosity function in the map panel to look less glitchy and take up less processing power. Some of you mentioned getting lag at night time when lights/fires were around; This should fix it.
In the future:
I've been working a little bit for herbalism. Since I'm not too sure what how I want to do it, but I do have several ideas. But it should be in in the near future!