The new version 1.4 of Animal Forest has just been implemented! Let me begin with an apology for the player wipe. Now let me continue with a you're welcome...
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Animal Forest is a 2D MORPG with enforced role playing. You select from 1 of 12 animals as your race and there are 77 skills to choose from. Besides the teachers that teach skills in the main map (referred to as "The Hall"), there are no NPC's and no real game "coins" or "gold". The game is completely player run. AF is like most RPG's in the sense of the stat system, but leveling your skills isn't dependent on how much you grind the skill. Skill Points are awarded for play time which enable you to improve or learn new skills. Be creative when creating your character, and always role play. People have been known to get as so creative as to create an in-game religion, or fight arenas. Players may own burrows, which is essentially a custom built home where you can have doors (with keys), and run shops out of. They can be used for whatever purpose you wish. The main rule is No In Character chat in the OOC (Out of Character) channels and no Out of Character chat in the in game channels.
I feel like I should share some of my old characters to inspire interest in this game. These are all from its BYOND era, when the fields were lush with players and creativity abounded.
It's a very fun game, and it gets exponentially more so the more people play, so at least give it a try!
I remember when on the BYOND version, I played an extremely racist (against Foxes specifically) and mentally handicapped badger. I would fight every fox that got in my path after saying something along the lines: "All foxes are just thieves and don't deserve to live!".
I also remember while playing the same character was when I had put those statues around the water on the map near the beaches and someone created a church burrow right next to it where they would honor the statues. They must have had at least 5 followers and anyone who didn't convert, they would attack and loot. I remember deciding not to convert (because their had been a slimy fox with the group trying to convert) and I got jumped by 3 of them.
It did get a little out of hand as a lot of players started joining them destroying the balance of power.
This will also display how much everything stamina things take to forge, and what materials are required. I'm slowly working on cleaning out the GUI of the game, and I think this is a good start. I am also working on a quick commands panel right below the map panel and above the equipment panel. My idea with that is, displaying basic commands, such as wake and sleep, and scrounging. And when you enter combat mode they will switch to your commands such as bash, kick, and other combat based skilled.
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