The Second Antarean War is a multiplayer team-based real time strategic battle simulator. It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale. The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against. Good hunting.

A New Direciton

A New Direciton

May 15, 2012 19 comments

I know its been awhile and I'm sorry for that, but I've been really busy. With 2aw in fact. I looked at trends in the gameing industry and saw that more...

Alpha screen shots

Alpha screen shots

May 29, 2010 0 comments

Long time without some screen shots of what we are working on. Lots of things have went on in the game. I have just started working on shaders - i hope...

Info in the 2aw HUD

Info in the 2aw HUD

Apr 20, 2010 3 comments

Many RTS games have a info panel in thier HUD. This panel is used to display many different types of information, mostly about the in-game units. Using...

Life of a concept

Life of a concept

Jun 11, 2010 7 comments

Katana was concepted to be a fighter-bomber combo. It eventually became a heavy interceptor for the USN. it is larger than a fighter, but smaller then...

Lockstep Model

Lockstep Model

Jan 6, 2010 0 comments

Second Antarean War (2aw) uses the lockstep model. This is an older model used in many RTS and early FPS games. Basic premise is that each client runs...

Making Clouds Look Better

Making Clouds Look Better

May 31, 2010 6 comments

I always had a problem with my clouds not looking realistic enough. My clouds were looking like they where made out of triangles. As one would turn around...

Switching to Integers

Switching to Integers

Jul 3, 2010 4 comments

Recently I have switched 2aw's simulation to pure integer maths. This makes math computation the same on all platforms. It does not matter how the compiler...

The Blobbing problem

The Blobbing problem

Jun 5, 2010 23 comments

One problem you get in any kind of RTS and in 2aw in particular is blobbing. Blobbing is when you take a blob of units and hurl it at your opponent. The...

Thoughts about Interfaces

Thoughts about Interfaces

Jun 25, 2010 7 comments

Here i try to think about the UI in 2aw by drawing a similar UI on top of Starcaft screen shot. Key points i try to stress are Full Zoom, icons when zoomed...

Zooming Problem

Zooming Problem

Jul 13, 2010 13 comments

In 2aw I have a problem with scaling and zooming. I am not playing with the ships at all! I am playing with radar dots, ship ranges and icons and its...

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Angels Fall First : The Second Antarean War
Platforms
Windows, Mac, Linux
Developed By
treeform
Engine
Panda3d
Contact
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Official Page
Aff2aw.com
Release Date
TBD
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