Run, jump and turn the world upside-down! And Yet It Moves is an award-winning physics-based platform game in which players rotate the game world at will to solve challenging puzzles. Tilting the world turns walls into floors, slides into platforms, and stacks of rocks into dangerous hazards. Players navigate through a paper collage world created with colorful pieces of cardboard and set to distinctive music. With four different environments and unlockable modes, And Yet It Moves is a platformer that will provide gamers with endless challenges. Turn your world upside-down with And Yet It Moves!
First, let me say that I love the use of the Galileo quote for the title and details like the wind and waving trees make the forest levels surprisingly engaging. However, there's still something the art style is missing and I'm not quite sure what it is. (I'm too used to the immersive stuff, like Trine, Frogatto, Braid, Cave Story, Aquaria, and Super Meat Boy)
I think the problem is that the game's "rotate the world" mechanic needs more polish and, as a result, detracts from the immersion rather than adding to it the way VVVVVV's gravity-inversion mechanic did.
For example, in the forest levels, what I really want is to enjoy exploring a forest full of waving, windy trees composed surprisingly pleasingly from scraps of photos. Instead, I find myself dedicating far too much attention to keeping track of which way I was supposed to be going and trying to guess which way is "up" on any given tree. (For personal, aesthetic reasons)
It also would probably have helped if the player's death sound fit in better with the "everything is paper" theme.
As for trivially-fixable gameplay quirks, it annoyed me that levels felt so long, yet there was no way to save part-way through and come back to the game later. I also found several spots where, if you flub it the first time, the reset isn't perfect and it's a pain to do it on later tries. I wish I could stop the camera from zooming.
Also, the bamboo springboard jumps were frustratingly, disproportionately difficult and I found that, with the default keybindings, I was always rotating the world the wrong way. I get the impression they didn't do enough playtesting with people who weren't part of the development team.
I got it for free while buying another game in a Humble Indie Bundle, but I'll probably beat it sooner or later so I can enjoy all of the paper-scrap environs, but my opinion of its gameplay isn't that far from Mark Twain's view of Golf: a good walk spoiled.
UPDATE: Though I must admit Chapter 3 is very cool.