And Then There Was One is a four player stealth game in which players assassinate targets or other assassins within a crowd. To avoid death either blend into your surroundings, be the first to kill your targets, or fake your death to be the last assassin standing.

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0 comments by HyperNexus on Sep 2nd, 2013

And Then There Was One is now available to download for Windows! The game is a one to four player stealth game in which players assassinate targets or other assassins within a crowd. To avoid death either blend into your surroundings, be the first to kill your targets, or fake your death to be the last assassin standing.

The game is best played with four friends using XBox 360 Controllers connected to a Windows PC. The game also supports four player mode with friends.

We have created two videos of the game. Th first video is a short run through of someone playing the game. The second video is a general explanation of the game and contains tips for new players.

Be sure to let us know what you think of the game and thanks for playing!

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And Then There Was One V1.0

And Then There Was One V1.0

Sep 1, 2013 Full Version 0 comments

And Then There Was One is a four player stealth game in which players assassinate targets or other assassins within a crowd. To avoid death either blend...

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Guest
Guest Nov 30 2013, 4:51pm says:

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HyperNexus Creator
HyperNexus Dec 16 2013, 7:04am replied:

Yes it's optional. You'll need controllers to play multiplayer.

+1 vote   reply to comment
KodexIndieGames
KodexIndieGames Sep 4 2013, 4:06pm says:

Can i play with 2 player on keyboard?

+1 vote     reply to comment
HyperNexus Creator
HyperNexus Sep 5 2013, 3:29am replied:

No

+1 vote   reply to comment
KodexIndieGames
KodexIndieGames Sep 3 2013, 2:43pm says:

How to play with a Gamepad (non- xbox 360 gamepad)

+1 vote     reply to comment
HyperNexus Creator
HyperNexus Sep 3 2013, 6:57pm replied:

Unfortunately I don't have access to Gamepad's that aren't 360 ones so I haven't tried or tested it with them. Based on the framework we are using, an XInput extension to Love2D, I suspect that only 360 pads will work.

Give it a shot though and let me know if you can get anything working.

+1 vote   reply to comment
KodexIndieGames
KodexIndieGames Sep 4 2013, 4:04pm replied:

Yeah, i have tried my gamepad (non xbox360) and can't play.
Thank You!

+1 vote     reply to comment
wiio6
wiio6 Sep 2 2013, 8:28pm says:

ummm this happen on startup
error
error loading module 'XInputLUA' from file '.XInputLUA.dll':
The specified module could not be found
Traceback
[C]:?
[C]: in function 'require'
lib/Gamepad.lua:6:in main chunk
[C]: in function 'require'
Game.lua:6:in main chunck
[C]: in function 'require'
main.lua:4:in main Chunck
[C]: in function 'require'
[C]: in function 'xpcall'

+1 vote     reply to comment
HyperNexus Creator
HyperNexus Sep 2 2013, 10:54pm replied:

Can you provide a bit more detail about the system you are running it on? Do you have DirectX installed?

Try downloading and installing this. Let me know if you still have a problem.
Microsoft.com

+1 vote   reply to comment
Manio31
Manio31 Sep 2 2013, 6:07pm says:

The dude on the box art looks like the 11th Doctor from Doctor Who. Cool premise though.

Will definitely check it out.

0 votes     reply to comment
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And Then There Was One
Platform
Windows
Developer
Bleep Bloop
Engine
LÖVE
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Release Date
Released Sep 1, 2013
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4.5

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Style
Genre
Stealth
Theme
Comedy
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @hypernexus

@justafolio We felt a bit lost the first time we played. It's really smartly designed and very appropriate for the theme.

Nov 24 2014, 5:55am

RT @Jickle: I am enjoying this new, angrier, more on-point @billshortenmp T.co

Nov 24 2014, 5:22am

@BlackPanelDaily I totally forgot about this. Such a fantastic idea to do a follow up interview. Wish we saw more stuff like this. Great job

Nov 24 2014, 5:02am

I'm going to try to finish the 'One for the Donkey' game I started earlier in the year. It's a side thing that should be ready early 2015.

Nov 24 2014, 3:12am

@justafolio @GattaiGames Bookmarked. Will give it a play once I get the chance. :)

Nov 24 2014, 3:11am

@bennynitro ..Japanese so you had translators around. Then you have the general cultural differences. I enjoyed both, PAX more though.

Nov 23 2014, 8:44pm

@bennynitro ...to indies over at PAX. TGS was more of a spectacle. The crowds at TGS were insane. Most western indies couldn't speak in..

Nov 23 2014, 8:43pm

@bennynitro ..everyone who applied and was selected. The range and style of games was a bit different. People seem a bit more responsive...

Nov 23 2014, 8:42pm

@bennynitro Yes it felt quite different. We didn't receive a media list at TGS. We had less contact with the organisers. TGS was free for...

Nov 23 2014, 8:41pm

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