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1104 is a sector of space mankind as a whole has been isolated from. However, humans live there and the isolation is their fault. Welcome to 1104, do you have what it takes?

Enter a world of activity and color, a world of violence and risk. Most importantly, it is a world where every decision you make can either grant you new opportunities or destroy them.

Installation Instructions
First you need to get the JRE (java runtime environment) version 1.6 or higher. Get this from java.com or from googling JRE.
Windows Instructions

  1. Open the terminal.
  2. Extract the downloaded folder into c:\ . It will put one file in your C drive. Then in the terminal type cd c:\ .
  3. Then run this command java -jar -Xmx128m amongSeasOfDust.jar . The game will launch.

Linux Instructions

  1. Put the game in your home folder, probably /home/myusername .
  2. Go to a terminal, type cd ~
  3. Run the command java -jar -Xmx128m amongSeasOfDust.jar and the game launches.

Many features make this one indie game to remember:

  • Active NPCs, NPCs patrol, trade, and pirate. NPCs also engage each other in combat.
  • Many exciting trade routes, including a circular one for beginners.
  • Complete Encyclopedia of all relevant history of 1104 including commodities.
  • Fly a variety of ships geared for different roles.
  • Visit 21 massive solar systems (so far) and make new allies and enemies.
  • Trade, mine, pirate, bounty hunt, or research. It is all up to you.

So, welcome to 1104. Fly safe, but not too safe.
Controls (might be a little important)

  • Arrow keys move.
  • S stops you.
  • Z toggles warp.
  • M switches your active equipment.
  • SPACE fires your active equipment.
  • 0 Opens your interstellar navigational system.
  • All other controls are self explained in-game.
  • = Key speeds you up.
  • - Key (dash) slows you down.

Gameplay Notes

  • When you destroy an NPC trader, it drops a cargo pod. You can scoop this pod by flying through it.
  • Nav map only shows where you have gone.
  • Trade tool only shows where you have gone.
  • Make sure your giving ASoD 128mb+ of RAM at runtime or it won't work/run terrible. Here, use this java -jar -Xmx128m amongSeasOfDust.jar to launch it from a terminal. Also make sure you have the latest Java Runtime installed. I like to keep ASoD current.

ALTERNATIVE DOWNLOAD LOCATION (for use when a new release is delayed by ModDB) UP

Image RSS Feed Latest Screens
Some screens from ASoD 0.75 Some screens from ASoD 0.75 Some screens from ASoD 0.75
Blog RSS Feed Report abuse Latest News: ASoD Up for Grabs

0 comments by masternerdguy on Apr 18th, 2010

Introduction
I have been maintaining and working on ASoD essentially on my own for a total of about a year, and I have decided that, since I do not intend to add any more content to the game, that it is probably time to release my position as maintainer.

First Things First
The ModDB page for these releases of among seas of dust will remain up! However, if you want to develop ASoD the source code (which has always been open source) is indeed available, and I would love to see someone else pick up on the project.

Code
First let me warn you I cuss in my comments :). However, let me go over what the major .java files do so you can enter with a heads up...

  • Main.java - Controls the game loop, collision logic, universe creation, and is the master rendering point (everything else only gets rendered if Main says to).
  • HUD.java - Controls your HUD for the game, as well as docking and buying/selling. Basically any of the interface that does not involve simply rendering PNG files.
  • Rat.java - In EVE, we call NPCs "Rats", so I named my NPC class after them. It controls NPC rendering and behavior as well as their faction crap.
  • cosmos.java - This stores objects in space. They could be planets, they could be NPC groups, anything. It is only used once to create the array Space which defines the entire universe. Defining the universe is done at the start of Main.java after the Form is initialized.
  • Bullet.java - Duh.
  • IO.java - Controls loading and saving where the player is in space, their money, and stuff.
  • Player.java - Player stuff.
  • Ship.java - Player ship.

There are some minor files but their file names are very self explanitory.

Get the Code
The latest release's jarfile SHOULD contain all the java code you need as well as resources. However, you can also check out from SVN.

svn checkout Asod.dev.java.net asod --username username

You should be able to log in as anonymous. If you have any problems getting the code simply email me at masternerdguy@yahoo.com and those will be over. Also, if you have any questions on the code itself feel free to email me.

I think I've written a fair starting platform for a 2D space game, now its up to you to do what you want to expand it.

Post comment Comments  (0 - 10 of 21)
bobthedino
bobthedino Jul 16 2010, 6:20pm says:

A sprite face lift would help this game immensely. If I had time I would make some sprite to help out.
The team should ask around for 2d or 3d artist(s) (3d art can have a top down render of the work for you to use).

+1 vote     reply to comment
Ichiman94
Ichiman94 Feb 25 2010, 10:59am says:

this game looks intersiting, but needs good art ;)

+1 vote     reply to comment
KangaBoy1
KangaBoy1 Sep 1 2009, 3:52pm says:

Whenever I try and mine, the background goes white, the ship disappears, and the game runs really slowly. Help?

+1 vote     reply to comment
masternerdguy
masternerdguy Sep 4 2009, 5:30pm replied:

Ok, when you mine a new object is created, the image for the mining field. Normally, the game runs normally but adding this one extra bit of memory overflows the java memory stack. So, that means you are not launching the game correctly.

The game should be launched from a command line/shortcut with the command java -jar -Xmx128m amongSeasOfDust.jar . This command tells java to allocate 128mb of RAM or ASoD instead of the default 64, giving plenty of wiggle room for object creation.

Have fun.

+1 vote     reply to comment
daleluck1313
daleluck1313 Jul 19 2009, 5:23pm says:

So... programmer art?

Seems interesting, though I'm guessing the art isn't a finished design?

+1 vote     reply to comment
masternerdguy
masternerdguy Jul 19 2009, 8:47pm replied:

thats programmer art alright :) However, that is the extend of my abilities. But i think i found someone who wants to redo it.

+2 votes     reply to comment
timstro59
timstro59 Jul 12 2009, 9:38pm says:

how do i start up version .4?

+1 vote     reply to comment
masternerdguy
masternerdguy May 25 2009, 3:27pm replied:

nice ship, but it breaks the style. I'd have to overhaul it all.

What did you think of the actual game?

+1 vote     reply to comment
monngoose
monngoose May 25 2009, 4:19pm replied:

I thought that the game itself was quite nice, the only thing I have to say is that the ship rotates 90 degrees instantly.
Is this going to stay in the game or will you incorporate a system that lets you spin round to any angle you like?

+1 vote     reply to comment
masternerdguy
masternerdguy May 25 2009, 7:05pm replied:

thats here to stay. It is meant to be different.

+1 vote     reply to comment
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Among Seas of Dust
Platforms
Windows, Linux
Developed By
masternerdguy
Engine
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Official Page
Asod.dev.java.net
Release Date
Released Jan 1, 2009
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