The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.


Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. You stumble through the narrow corridors as the distant cry is heard. It is getting closer.


Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you?


By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Something emerges out of the darkness. It's approaching. Fast.


Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits. Do you have what it takes to survive?

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For the past I-don't-even-want-to-admit-how-many months, I've left this page pretty much silent. Frankly, there was just nothing to talk about. And then Summer Break ended, which left me with even less time to do stuff that didn't warrant displaying anyway.

But, I do, at long last, have some neat stuff to show you. Behold.

Movable Clock

Boom. Neat.

Pretty much the entirety of what I've been doing for the past week(ish) is making default static props into my own fancy new ones, with dynamic physics, new collision meshes, and much pomp and ado.

Movable Table


My ultimate goal with this is, quite simply, to make the environments the player explores more interactive and realistic, thereby increasing the atmosphere and immersion. There's just something so right about shoving heavy sofas around.

Certainly, I'm not the first to do something like this. I remember "Mana" had movable sofas as well (though they were very floaty). It didn't feel very realistic, but I liked the idea that these sort of things didn't have to be nailed to the ground.

Breakable Wood Box

Or indestructible, for that matter.

Also changed were objects that had broken states available. Most had breakable versions, but come on, how many times did you break a box in TDD? How many times?

I tried to make these objects as breakable as I realistically could, without them seeming like they were made of papier mache. Most things can only take one swipe from a Grunt, and will break if they collide with something at terminal velocity (the setting for this is "minimum break energy", which I set to mass * maximum linear speed). But I also made the larger objects in the game a deal heavier, meaning it takes more than a toss in the air to get them falling fast enough to break apart. No more cardboard barrels!

Holdable Candle

I've always wanted to make one of these.

I also made a lot of light sources interactive. It's pretty spooky walking around in the darkness with only candlelight to accompany you, especially with monsters and whatnot stalking you.

Which brings me to the last entities I modified (and am still working on): the enemies, who were so kind as to murder me repeatedly in the name of science. They're... surprisingly fun to be chased by, actually. But, you'll just have to see them in-game.

Should I mention how fast the infected dog is?


This is a box I made to test objects that were too heavy to break by hand,

seen here metaphorically blowing your mind.

That's about all I have right now, honestly. Well, aside from some more polished levels and custom particle systems, but I'll be saving all of that for another time.



Amnesia: Fear in Hands Update #13: Our 3-Years Anniversary

Amnesia: Fear in Hands Update #13: Our 3-Years Anniversary

1 month ago Amnesia: Fear in Hands 4 comments Report

It's have been already three years since our first hello. The progress we did with this Amnesia mod is insane. We're already about to end everything...

Month #26 dev. diary – private beta: good progress!
Amnesia: The Dark Descent

Month #26 dev. diary – private beta: good progress!

3 months ago Cadaver Party 1 comment Report

Hi stalkers! This month, we will talk about the (good!) progress of the private beta of Cadaver Party: Episode 1. We'll have some screenshots too for...

The Night I Went Insane | Official Full Walkthrough
Amnesia: The Dark Descent

The Night I Went Insane | Official Full Walkthrough

3 months ago The Night I Went Insane 0 comments Report

I have released a full walkthrough of my mod on YouTube.

The Hands Resist Him (Official Trailer)
Amnesia: The Dark Descent

The Hands Resist Him (Official Trailer)

3 months ago The Hands Resist Him 3 comments Report

The official trailer for The Hands Resit Him. Its still on TBA per say, but I am aiming for a 2015 holiday release.

Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
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Abducted By Billy DEMO

Abducted By Billy DEMO

5 days ago Abducted by Billy Demo 0 comments

This demo only features level 1 and 2. I will be posting new pictures, videos, and strategy guides as often as I can, so please check back for the updates...

Helena (Demo)

Helena (Demo)

1 week ago Amnesia: Helena Demo 0 comments

This is NOT the full release version of Helena; only the first 3 levels. This is intended to be fully released, but still to be considered work in progress...

End boss patch

End boss patch

1 week ago Tranquillity Patch 0 comments

Drop this file in your Amnesia the Dark Descent/redist/custom stories/Tranquillity/maps file. Or the boss will kill you even when you succeed the fight...

Tranquillity version 4

Tranquillity version 4

1 week ago Tranquillity Full Version 0 comments

This file contains the main Tranquillity file, it needs Machine for Pigs also to work correctly. If there are any problems (asside from the lighting issue...

E N I G M A    Version 1.3

E N I G M A Version 1.3

1 week ago ENIGMA "RELEASED" Full Version 0 comments

Enigma Are you insane? Are those memories for real... Try to avoid or accept your faith. Go download now and get immersed in this amazing full conversion...

The Fugitive 3 - Map Patch

The Fugitive 3 - Map Patch

2 weeks ago Amnesia - The Fugitive - Episode Three Patch 0 comments

TAKE NOTE you do not have to download this! This patch involves those who has received a crash in Ch07 and whether you will receive this crash is dependant...

Post comment Comments  (580 - 590 of 636)
Fib Jan 5 2011 says:

I just want to congratulate you. You have created the scariest game that I have ever played. I've played through FEAR 1 and 2, Dead Space, and Clive Barker's Jericho, and this game is more scary than those games combined.

It's the unknown that haunts me the most...

Keep up the good work, I can't wait to play more titles from Frictional.

+1 vote     reply to comment
robofork Jan 13 2011 replied:

I agree, though Fear 2 and Jericho aint scary :P

+5 votes     reply to comment
nosfer4tu May 15 2011 replied:

Im sorry if this is offensive to fear 2 fans but fear 2 isnt scary AT ALL. It's just a shooter and it ain't scary because you know something will happen a little girl will appear & stuff and you're armed so i was absolutely quiet when playing the game. Nothing else than amnesia scared me so hard. I shat so much bricks that i could build a mansion.

+1 vote     reply to comment
timstro59 Dec 25 2010 says:

im hopefully going to get this game sometime this month.

hopefully next week.

wish me luck.

+2 votes     reply to comment
Hitelf Dec 24 2010 says:

congrats in getting to top 2 :D

Me and my friend played this game at the same time doing the same things and this game IS THE SCARIEST GAME IVE PLAYED!

really loved this game :D

+2 votes     reply to comment
C&C-Pickled Dec 22 2010 says:

"you screamed? men don't scream!" (plays the game) "EEEEEEEEEEK"

+3 votes     reply to comment
timstro59 Dec 9 2010 says:

i really need to get this game.

+2 votes     reply to comment
tommhans Nov 30 2010 says:

amazing game, its nominated in several of awards by IGN, including GAME OF THE YEAR! Shows us that indie game's can really do things!

+2 votes     reply to comment
brisk187 Nov 27 2010 says:

My #1 candidate for indie game of the year

+2 votes     reply to comment
Serygala Nov 22 2010 says:

Simply amazing! The day I can work out similar athmosphere and gameplay, I will be very proud of me!

Much better and more entertaining than some big studio productions...most of 'em!

+3 votes     reply to comment
infernoth Nov 6 2010 says:

hi, i have athlon xp +3000 burton (2,2ghz), ati radeon x1650 pro 512ddr2 (catalyst 10.2, v. 8.593.100.0), 2gb ram (400mhz),win xp sp3 and i have big problem with this game. when i start new game i just hear audio and see same subtitles but nothing more. f*cking black screen >:( please help...

p.s. sorry for my english LOL

+1 vote     reply to comment
LizardGamer Nov 6 2010 replied:


+1 vote     reply to comment
infernoth Nov 15 2010 replied:

ok patch 1.0.1 fix this problem ;)xD

+1 vote     reply to comment
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Amnesia: The Dark Descent
Windows, Mac, Linux
Developer & Publisher
Frictional Games
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Release Date
Released 2010
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2903 votes submitted.

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Ratings closed.

Highest Rated (42 agree) 10/10

If you like dark atmospheres and intense plots full of suspense and psycological terror, such as those found in games like Silent Hill, Diablo 1,or S.T.A.L.K.E.R SoC, then this is the game for you.

Amnesia - the Dark Descent redefines it's genre.

Dec 6 2010 by X4VI3R

Lowest Rated (19 agree) 1/10

uhh look at me im an idiot

Feb 22 2013 by therupertbob

Single Player
Last Update
1 week ago
2,639 members