The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.

Awake...

Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. You stumble through the narrow corridors as the distant cry is heard. It is getting closer.

Explore...

Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you?

Experience...

By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Something emerges out of the darkness. It's approaching. Fast.

Survive...

Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits. Do you have what it takes to survive?

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Hello again, stalkers. Let's start the news talking about the teaser demo.

Month 34 - [iF.] - [Lab?]


Teaser demo: 1.2 update

The demo has been updated to 1.2, the main points are:

performances are a lot better...

... with some nice new visuals too!

You can know select the performance mode when beginning a new game: select this mode if you still experience poor framerate. Performance mode does not mean Low details mode: it just removes some minor and/or not necessary demanding things. The game still looks good but runs fine, it was tested on an old 2007 laptop to be sure. So try this mode if needed, and if you have any problem, leave a comment and details about your configuration.

[iF.] - Cadaver Party Ep. 1 still needs a powerful computer for the High details mode, even if the general performance increased.

Also...

  • ... the French localization was added - la traduction française a été ajoutée ! ;)
  • You can see things better during dark times as well.
  • Other tweaks, fixes, new elements, etc. were added. You can read the full changelog on the download page and try it for yourself!

That's it for the demo update, now let's check the rest of our items.

Month 34 - [iF.] - [Hiding?]


Quick news about the game and its beta

Recently I gave good news about the general progress:

twitter-tweet" wrote:

Hey there! [iF.] is nearly ready! Only thing that is left is some code (~80% is done) + little details. Enjoy the end of the year! @gamedev

— Yanka S. (@Yanka_Prod) December 24, 2015


Progress remained very good, now I can say the biggest part of work left is coding for 2 remaining maps. I'll have to finish some mapping details for 2 maps as well. That's it, the rest of the maps is OK.

I worked hard on optimization (hey, I always read each one of your comments & messages and this was a major problem) those recent times and it was worth it. My private beta testers gave me very good feedback regarding this: now the game looks visually better but it runs better as well! Isn't it great? You can already see a glimpse of this (hard) work in the demo which was just updated to include those cool things!

I also have to finish writing some text strings/notes. After I got a polished English localization, I'll do the French one. There will be at least those two languages included on release day.

To me, everything else looks ready, let's check things up:

  • SFX, should not be updated any more. All ready.
  • Voices? We'll see if we get some included. My DJ console died recently, no luck at all. I have to buy a kit to manually reprogram the EPROM so I cannot use it for now. I made some tests using my default sound chipset, it sorted out well (to my surprise). It's not a priority but maybe there will be voices, no promise.
  • Soundtrack? Ready, worked during several hours finding good tracks which I could use without copyright problems. A lot of efforts was put on preparing, cutting, creating loops, etc. to get something pro. I'll put my hands on a new mixtape in the very close future so I'll be able to add one or two more tracks! So far the beta feedback regarding the Soundtrack is very positive.
  • Textures, models, etc., they are all set.

Month 34 - [iF.] - [Workbench?]


What is the plan now?

The plan is simple: finish the game development, I'm pretty exited because not much is left to do. I finally see the light at the end of the tunnel.

When I'll get this 100% build, I'll make a last private beta session, inviting the winners of the recent beta giveaway too!

Then after a few tweaks and magic fixes, I'll publish a release candidate build for final testing. To conclude: the public 1.0 build will be released for all of you and this will be the end of a veeeeery long ride! Plus don't worry, I'll keep updating the final mod after its release if needed. Of course. ;)


I think that's it for today.

I hope you will be there to the rendez-vous when the time will come!

Thanks for your messages and your feedback.

Thanks for waiting. I can understand some of you have... "difficulties" to wait, just remember one thing: I make this alone! I don't have deadlines. I am a perfectionist. I am not paid. It's free.
Peace. Love. Understanding. ;)

See you very soon fellow stalkers, I'm very exited.

Tick
Tock
Tick
Tock

The clock stops~

Yanka

Twitter.com

Whatisif.tk

Streets Of London New Year's Update

Streets Of London New Year's Update

Amnesia: The Streets of London 3 comments

New Year's Update discussing Production, Story and Gameplay.

Dev Log #1 - Renovations, Optimizations, and Color Palettes

Dev Log #1 - Renovations, Optimizations, and Color Palettes

Lament (WIP) 6 comments

We got lighting! We got colors! We got... er, less trees!

Month #29 dev. diary - teaser demo released, mini-site updated!

Month #29 dev. diary - teaser demo released, mini-site updated!

Cadaver Party 0 comments

Hello again stalkers! Many of you asked for a demo, something to put your claws on... here it is! The download is available and the mini-site has been...

Twilight Of The Archaic trailer!

Twilight Of The Archaic trailer!

Penumbra: Necrologue 3 comments

Ladies and gentlemen, we are proud to present the trailer for our latest title: "Penumbra: Twilight of The Archaic" out on October 31st!

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Same as the chapters before a compressed windows file double click the zip to open it, then drop TBT chapter 4-1 in Amnesia the Dark Descent/redist/custom...

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Same as the chapters before a compressed windows file double click the zip to open it, then drop TBT chapter 4 in Amnesia the Dark Descent/redist/custom...

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This is the 1.03 version, always check for updates, just in case. Install as a separate full conversion mod, do not overwrite anything, read the instructions...

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Download. :) My rating 7/10 FULL RELEASED :))))) What more can i say? :D XD xD

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A few bug fixes, open sections and some parts made easier and more fair.

Post comment Comments  (580 - 590 of 630)
tommhans
tommhans

amazing game, its nominated in several of awards by IGN, including GAME OF THE YEAR! Shows us that indie game's can really do things!

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brisk187
brisk187

My #1 candidate for indie game of the year

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Serygala
Serygala

Simply amazing! The day I can work out similar athmosphere and gameplay, I will be very proud of me!

Much better and more entertaining than some big studio productions...most of 'em!

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infernoth
infernoth

hi, i have athlon xp +3000 burton (2,2ghz), ati radeon x1650 pro 512ddr2 (catalyst 10.2, v. 8.593.100.0), 2gb ram (400mhz),win xp sp3 and i have big problem with this game. when i start new game i just hear audio and see same subtitles but nothing more. f*cking black screen >:( please help...

p.s. sorry for my english LOL

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LizardGamer
LizardGamer

hmmmmmmmm?

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infernoth
infernoth

ok patch 1.0.1 fix this problem ;)xD

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jimenillofu
jimenillofu

this is the scariest game i have ever played. Good Job.

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DoctorCheese
DoctorCheese

Scary game.

Is.

Scary.

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UACmarine208
UACmarine208

First time I screamed at a video game...
Other than in anger xD

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Mkilbride
Mkilbride

This is the same HPL Engine Penumbra uses, so why not put that, just like Penumbra has?

I don't think I've ever been so afraid of a game in my life. Good job. Took me weeks to finish this, cause I kept progressing 15 minutes at a time. :P

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LizardGamer
LizardGamer

Penumbra uses HPL Engine 1 and Amnesia uses HPL Engine 2

Plus I know how they made their engine, it's quite simple and easy!

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lukaluka94
lukaluka94

Care to share that knowledge?.. :)

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LizardGamer
LizardGamer

They used a book called '3d game engine programming' written by Stefan Zerbst.

I know this because their HPL 1 Engine follows a very similar structure to the one in the book.

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Amnesia: The Dark Descent
Platforms
Windows, Mac, Linux
Developer & Publisher
Frictional Games
Engine
HPL2
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Amnesiagame.com
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2905 votes submitted.

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Highest Rated (42 agree) 10/10

If you like dark atmospheres and intense plots full of suspense and psycological terror, such as those found in games like Silent Hill, Diablo 1,or S.T.A.L.K.E.R SoC, then this is the game for you.

Amnesia - the Dark Descent redefines it's genre.

Dec 6 2010 by X4VI3R

Lowest Rated (19 agree) 1/10

uhh look at me im an idiot

Feb 22 2013 by therupertbob

Style
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Theme
Horror
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