Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Provides a walking peed off Alexander, he walks in his own way and attacks.
Provides a walking peed off Alexander, he walks in his own way and attacks. I've added sounds for him, his little speeches when he hasn't noticed you and when he does. Alexander has no growls so I removed those attack sounds, instead you just hear the scratch of when your hit.
He also does not have a "warning sound", ie the sound that plays when the enemy first spawns.
I felt that gave away the scare (you many want to disable enemy music as well or just replace with your own tracks).
the warning sound is called 01enabled, 02enabled ect.
music sounds the enemies use is 23_terror.ogg from the sounds folder and att_grunt/guardian/brute from the music folder.
It has sound files with the same names as the main Amnesia enemy just so you know "what each one is for". (the sounds will work automatically, no need to edit where the game looks for the sounds)
I've also given him realistic bare footstep sounds.