The New World is ablaze in American Conquest, the newest real-time strategy offering from the makers of Cossacks!
In the year 1492, travel to America as Christopher Columbus and ignite the fire that will fan 300 years of heated battles for land, riches, and freedom. In eight historical campaigns spanning 42 missions, you will take on the roles of great legends such as Francisco Pizarro and George Washington, commanding epic real-time battles with up to 16,000 soldiers on 3D landscapes. Secure new technologies, unique weaponry, and improved fighting units as well as master the delicate world of diplomacy. Play with fire! Conquer America!
# Epic real-time strategy with historical background
# Captivating real-time battles with up to 16,000 units
# Covers the era between 1492 and 1813
# 42 versatile missions in 8 thrilling campaigns e.g. Pizarro's Expedition, the War of Tecumseh, the Seven Years War, the American War of Independence
# 6 historical battles in multiplayer mode
# 9 separate single player missions
# 12 different nations and tribes: Spain, England, France, Aztecs, Incas, Mayas, Sioux, Delaware, Huron, Iroquois League, Pueblos, USA
# Over 100 different units and 106 buildings
# Tactical formations for infantry, cavalry and artillery using officers, drummers and standard bearers
# Realistic artillery effects, including gunner squadrons transporting and loading canon, as well as detonating canon balls
# Fighting morale is influenced by victories, defeats, food supplies, equipment and mercenary pay
# Apart from wide range attacks, all shooting units can fight with swords and knives (Cold Steel Attack)
# All buildings can be attacked, occupied and defended by troops
# Fortresses, forts and log cabins provide defensive advantages; units can also be accommodated and trained there
# Map scaling provides an extensive overview of the fighting action through a unique zoom perspective
# Huge maps (30x20 screens, 1024x768 pixels) and fascinating landscapes in four different climatic zones
# Detailed animation of all movements, including loading weapons
# Intricate diplomacy system allows players to build alliances with neutral tribes to trade for warriors and raw materials
# Natural environment can be used strategically: caves as hiding places or ambush starting points, hills extend the shooting range
# Multiplayer mode for up to 7 players via LAN or the Internet: Deathmatch, historical battles, automatic championship system and global rating system, War For America
# Detailed random maps in various sizes and with multiple settings for unlimited gaming fun
# Distinctly improved AI
Hi strategy lovers,
The new patch is out and you can acquire it by going to the "downloads" section or by following this link
This here patch still isn't doing anything about the single player random map Ai problems, but do not worry we are still on that issue and hope to release a patch concerning that as soon as possible.
Some of the things added in the new patch are:
Also a notice about what I have found out that most of you do not know: Since the release of this Hawks' edition Final version, trees provide musket cover. So if you place your troops in woods they will receive less musket fire damage from the enemy. And if you place your troops just at the edge of the woods (so they are still in it) they will have the same musket fire as if there were no trees thus having your casulites decreesed while having your troops inflicting the same causlites as on open terrain to the enemy. The same cover is provided if the troops are placed inside the newly added redoubts buildable by sappers.
That 's about it, hope you all have loads of fun :)
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