About the Game
Set in the award winning Sime~Gen Universe by Jacqueline Lichtenberg and Jean Lorrah, Ambrov X casts players in a far distant future as leaders of an unlikely but elite crew tasked with planting space beacons which allow for faster than light space travel. The Ambrov X saga unfolds into an action-packed story of first contact. Complete with epic battles and emotional decision making, Ambrov X brings to life the single-player, story-driven RPG through a thrilling space opera adventure.


An Epic Story and Presentation
• Presented in 5 engaging episodes ranging from 3-5 hours each
Immerse yourself in fully-voiced, cinematic dialogue sequences
Step into a vast universe with new alien worlds and environments to explore

Complex Choices and Unique Gameplay Paths

Tailor your story via Loreful’s Paradigm Conversation System and experience meaningful and difficult branching dialogue that alters the story flow and quests in radically different directions based on your choices

Engage in Challenging, Fast-Paced Combat
Unleash a vast array of powers and skills that allow you to tailor your character to your preferred gameplay style

Experience action, skill-based and challenging combat with fluid controls and maneuvers
Enhance your gameplay experience with your companion that you may micro-manage or “set and forget”

Battle through MMO-inspired, epic boss fights that require strategy and skill

Full Character Customization
Create and Customize your hero and their companion via the character creator
Choose between the two racial larities of Sime and Gen
Choose from four unique classes: the Endowed, the Monk, the Agent and the Sentinel
Wear what you want. Modify any armor piece or weapon in the game through a powerful modification crafting system

Developed with You in Mind
DRM Free and Cross-Platform Distribution for Windows, OS X, Linux, iOS and Android
Finally, you are in control. Seamlessly move your game cross-platform with our Google Drive, game save feature

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The Paradigm conversation system in Ambrov X is designed to offer the player a more fine-tuned control of how they want to play through the game. Although on the outside it may seem like a minor change from existing dialogue systems, internally it gives players an incredible amount of influence over how the game plays. We hate the idea of good vs. evil, because that is completely unrealistic. In reality, there are many shades of grey. That being said, there are 4 Paradigms players will be able to choose from at key points in our game. Each one reflects a particular play style.

Paradgim System

Military – This is the most “traditional” of the paradigms. While the military approach is generally one of combat, it won’t always be so. The Military paradigm will also lead players down a path of strategy, defense and covert ops. Destroying one’s enemies and bringing justice to fallen friends, is only one aspect to this complex paradigm.

– By picking Scientific dialogue options, players skew their missions toward exploration and discovery. This paradigm is for people who want to delve into knowledge, learning as much as they can about the world around them and the people they are interacting with.

– Philosophic dialogue options are for players who like to ask big questions: not “What is this and how does it work?” but “Why is the world like this and can it be fixed?” By selecting philosophic dialogue options, players are choosing to take their missions down a more story-oriented and less immediate route, potentially sacrificing “success” at their objective to achieve a larger goal.

– For those who like to avoid combat, diplomatic dialogue options offer players a path through missions focused on peacefully resolving issues with enemies. This doesn’t mean there will be no fighting on this path, but the player is setting the stakes of the mission so that the deaths of all enemies would be considered a failure.

The paradigm options players choose will have a very large impact on how the game plays. The system is still under development right now, so we will avoid going into too much detail, but decisions you make through the paradigm system will have a direct impact on the outcome of the people around you. Obviously, not every dialogue option will lead to the same level of branching, but there will be enough key moments and quests to allow for tremendous differences in the characters, the stories and the outcomes of the game. Each choice should resonate with the player. We want you to be screaming at your screen when you make a decision that you regret. We want the decisions to have a real impact on your emotions, rather than sticking to generic emotionless killing. The idea is to put the tools into your hands, to allow you to tailor your Ambrov X experience to exactly how you like to play. Every choice you make should help you come away feeling like your choices mattered and like the game was designed just for you.

Ben Steel - Lead Game Designer, answers the question: How does the Paradigm Conversation System differ from other systems? Check it out!

Bioware’s Jennifer Brandes Hepler to join Loreful

Bioware’s Jennifer Brandes Hepler to join Loreful

2 years ago News 3 comments

Jennifer Brandes Hepler, whose departure from Bioware made news last month, has announced her intention to join fledgling Cincinnati game developer Loreful...

Ambrov X - Gearing Up for Kickstarter - September 3rd

Ambrov X - Gearing Up for Kickstarter - September 3rd

2 years ago News 1 comment

We are gearing up for Kickstarter on September 3rd, the Cincy Comicon on Sept. 6th and the Cincinnati Comic Expo on September 13th!

Post comment Comments
FireFlowerGames Sep 12 2013 says:


+1 vote     reply to comment
demonixis Sep 12 2013 says:

Seems really promising ! Good luck

+1 vote     reply to comment
DevinShadowV Sep 12 2013 says:

What no WiiU love...I looked at the platforms it's going to be on I get but still Unity engine does work on WiiU it would be nice since what your going for it could work on WiiU. But I hope the best of luck for your team and the kickstarter. Plus their is Steam Greenlight to get the word out on it as well.

+1 vote     reply to comment
BioDestroyer Aug 23 2013 says:

Seems really interesting, tracking.

+2 votes     reply to comment
EvilizedProductions Aug 22 2013 says:

Beautifull artwork!

+4 votes     reply to comment
XNiiNJA Aug 11 2013 says:

This looks like it could be pretty cool.

+4 votes     reply to comment
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Ambrov X
Windows, Mac, Linux, iPad, Android, XBOX, PS4, PS3
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Apr 12 2015


May 31 2014

RT @Loreful: First day @IndyPopCon showing @FLURFGAME was awesome. Well run con. Looking forward to making this an @Loreful tradition. Now …

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May 18 2014

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May 17 2014

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May 17 2014

RT @MobersORG: FLURF @Loreful is an endless platformer that proves to be fast-paced, addictive and fun. T.co #iOS #Androi

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@Loreful We just launched our first title: @FLURFGAME on #iOS. Get it for FREE today! #gamedev #indiegame T.co

Apr 30 2014

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Apr 28 2014

RT @houseofkeon: FLURF. It will be THE next game you'll see everyone playing. T.co Be in on it from the beginning.

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Ambrov X
Last Update
2 years ago
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