AOW (All Out War) is a team-based FPS game where you take on the roles of Soldiers (Infantry), tanks, aircraft, boats, with a simple goal in mind - to completely obliterate the enemy base while defending your own base.

We haven't yet decided how many players will be will be per match, but we know 64 players is the minimum we will go. But we are going to try to go higher than that!

Please stay tuned with us as we develop the game, you have a voice that can help us shape the game to be something everybody can enjoy, so become part of the community and help AOW because the best game of 2018 and beyond!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Update on weapons system


Hello recruits!

New update for All Out War.

For the past few days I've been working on the Weapons Switching system.

This system is completely dynamic, so lets say you take out an enemy, they might occasionally drop their weapon,

so you can collect their weapon and switch to it. It doesn't sound like much, it is however quite a bit of work when you dive deep into the mechanics of it.

Over all, so far it's 200 lines of code, all for such a simple mechanic of scroll wheel up/down to switch weapons. The reason it's just over 200 lines of code (currently), is because as I mentioned earlier, it's completely dynamic, no hard coded weapon values other than the starting weapons, so later if I decided I could make a lighter a weapon, I could make a TV Remote a weapon, without ever having to hard code it into the system. It would simply just work.

The above is very important, because there's no telling what the future will bring in All Out War, I could simply decide to remove every weapon in the game and create different types after iterations and testing. Testing, polish and iterations of tests can result in all sorts of future chances that can make All Out War better. So this is why the Weapons System is one of the key mechanics of the game.

A Gif of it in action below (Syncing Over the network).

AOW Weapon Switching

Credits System

Credits System


I figured I'd take this moment to explain the credits system for All Out War. As some of you may know already, the game will run off in-game credits.

N1warhead1 Creator

Got weapon switching done last night. re-wrote it 3 times to get it just right.
Now just gonna deal with syncing over the networking for weapon switching now.

Reply Good karma+1 vote
N1warhead1 Creator

Working on weapons systems today.

Selecting weapons, picking up weapons from the ground, making them shoot, etc.
Then after that I will be probably working on a ground based vehicle probably a Hummer (Different name of course).

Sorry for lack of updates past couple days. Ended up having to re-write a lot of systems.

Reply Good karma+1 vote
N1warhead1 Creator

Today's goals for All Out War :
1: Working on Animations,
2: Re-writing shooting systems, and tweaking the SAM Site (Surface To Air Missile) AI, to shoot more accurately towards incoming air targets.
3: Get the Apache Helicopter setup again.
4: Check for more bugs in code, if none detected. Go to next objective.
5: Build a ground based vehicle (Probably a Hummer type vehicle).
6: Get the vehicle set up for the Network, get it shooting.
7: If any more time available during shift, will do more.

Reply Good karma+1 vote
N1warhead1 Creator

Been getting expense reports done most of the day to try and reach out towards publishers, I can't name them due to potential NDA's when signing, I am so excited about the future of All Out War. I really hope you all feel as ecstatic about this game as I do developing it.

Reply Good karma+1 vote
N1warhead1 Creator

Ordered some Anaglyph 3D Glasses yesterday, going to try and add the classic Red & Cyan 3D into the game (Optional of course)... If I get it working right, I'll post an article on it and hear your thoughts on it! I will even post a couple screen shots once I get it up so you can view it as well.

If any of you have any questions, please feel free to ask! And can't wait to bring you this epic game!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
All Out War
Windows, Mac, Linux
Warhead Designz
Send Message
Release date
Game watch

Latest tweets from @warheaddesignz

FREE Asset Store Voucher code. First come first serve. For our asset called Snippet Manager. ASV-R6JM-G9UT-GPTE-Y6G3-HHUK #unity3d #gamedev

Mar 7 2018

Today is our Birthday! Follow us & RT for a chance to win one of our Unity Asset Store Assets. #gamedev #GameDesign #IndieGameDev

Mar 6 2018

Check out our news article #AllOutWarGame about our dynamic weapons switching / collecting. #gamedev #indiegame

Mar 5 2018

Don't forget to follow our official facebook page! An RT would be appreciated! #gamedev #indiegame #VideoGames

Mar 4 2018

Have any questions about our current project #AllOutWar ? Ask away! #indiegame #indiegaming #videogames

Mar 4 2018

RT @WarheadDesignz: In 3 days, it will be our 4th birthday! If you're a #Unity dev RT and Like this post for a random chance to win an asset we made! #gamedev

Mar 3 2018

In 3 days, it will be our 4th birthday! If you're a #Unity dev RT and Like this post for a random chance to win an asset we made! #gamedev

Mar 3 2018

Today we are mainly focusing on the weapons system for #AllOutWarGame such as picking weapons up, switching, etc. #gamedev #indiegames

Mar 2 2018

Embed Buttons
Link to All Out War by selecting a button and using the embed code provided more...
All Out War
437 (2 today)
Last Update
1 member
You may also like
Battlefield 1
Battlefield 1 First Person Shooter
Vietcong First Person Shooter
Call of Duty
Call of Duty First Person Shooter
Return To Castle Wolfenstein
Return To Castle Wolfenstein First Person Shooter
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare First Person Shooter
Call of Duty: United Offensive
Call of Duty: United Offensive First Person Shooter