AOW (All Out War) is a team-based FPS game where you take on the roles of Soldiers (Infantry), tanks, aircraft, boats, with a simple goal in mind - to completely obliterate the enemy base while defending your own base.
We haven't yet decided how many players will be will be per match, but we know 64 players is the minimum we will go. But we are going to try to go higher than that!
Please stay tuned with us as we develop the game, you have a voice that can help us shape the game to be something everybody can enjoy, so become part of the community and help AOW because the best game of 2018 and beyond!
New update for All Out War.
For the past few days I've been working on the Weapons Switching system.
This system is completely dynamic, so lets say you take out an enemy, they might occasionally drop their weapon,
so you can collect their weapon and switch to it. It doesn't sound like much, it is however quite a bit of work when you dive deep into the mechanics of it.
Over all, so far it's 200 lines of code, all for such a simple mechanic of scroll wheel up/down to switch weapons. The reason it's just over 200 lines of code (currently), is because as I mentioned earlier, it's completely dynamic, no hard coded weapon values other than the starting weapons, so later if I decided I could make a lighter a weapon, I could make a TV Remote a weapon, without ever having to hard code it into the system. It would simply just work.
The above is very important, because there's no telling what the future will bring in All Out War, I could simply decide to remove every weapon in the game and create different types after iterations and testing. Testing, polish and iterations of tests can result in all sorts of future chances that can make All Out War better. So this is why the Weapons System is one of the key mechanics of the game.
A Gif of it in action below (Syncing Over the network).
I figured I'd take this moment to explain the credits system for All Out War. As some of you may know already, the game will run off in-game credits.
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