Alkahest is a unique game in which you take the role of an aspiring alchemist working on the Magnum Opus - the discovery of the Philosophers Stone, and the acquisition of eternal life. As you sell your own mixtures, potions and elixirs, you learn more of alchemy and unlock more intricate and useful ( or useless) instruments. As your knowledge expands, so does your shop, attracting more and more important visitors and expanding your influence over the village in which you've set up shop - and the world as a whole. Create custom named Potions, and create your own Recipes. Explore a system of moral choices and "factions". Fund and help equip expeditions to The New World, increasing your range of ingredients. Help people in need of your aid, ranging from a rat infestation to eternal life. Build up a name for yourself amongst the villagers and the Town Criers, be it good or bad. Upgrade your shop with new rooms and stunning new equipment (or something to that effect).

Report article RSS Feed Banks, potion creation archive, table upgrades and auto crafting!

Here Tom talks about the bank mechanics, the potion history archive, auto crafting and table upgrades.

Posted by GoodEnoughGames on Oct 9th, 2013

Here's what we've been up to for the past week:

Banks:

The ability to get loaned money and to pay it back either all at once or daily has been added. At the moment there are three loans, with pretty hefty interest rates but they're very place-holder. This adds another mechanic to the game, money management.

Banks, potion history and table upgrades

Potion creation archive:

This mechanic lets you see all past potions you've created and to check their statistics and what you used to make them. This will eventually become crucial for the auto-crafting mechanic. This is useful because you wouldn't have to remember what makes a good healing potion etc...

Banks, potion history and table upgrades

Auto-crafting:

Not yet in-game but will be soon. If you convert a table to auto-crafting it will let you select one of your previously made potions and churn out said potion based on the number of ingredients you put on the table. When you convert a table to auto-crafting, you can no longer use it normally, and it can only produce previously made potions. Auto-crafting, at the moment is 40% slower (subject to change) than crafting manually, but considering you can now buy multiple tables, it would be easier to convert a few to auto-crafting to maximise your potion output.

Table upgrades:

You can now upgrade your tables for faster crafting times, auto crafting tables can also be upgraded for faster crafting times but their crafting time is substantially longer.

Banks, potion history and table upgrades

-Tom

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Alkahest
Platforms
Windows, Mac, Linux
Developed By
GoodEnoughGames
Engine
Unity
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Release Date
TBD
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