Alive For Today, is a post-apocalyptic open-world survival MMO. The main location will be set in a a desert with very little supplies and even less water. Survival is the main feature of this game, we aim to be as realistic as possible. We plan to introduce multiple locations, with varying weather and climate systems including the arctic mountains of Alaska, the tropical jungles of Brazil, the deserted plains of Ireland, and many more. Our goal is to produce a high-quality terrain that measures a total of 400x400 kilometers. This will give us enough room to introduce vehicles including Helicopters, Cars, Trucks, ATV's and more but it will also allow us to bring mounts into the game such as Horses and more. All of our terrain is created using World Machine 2.3, TerrainComposer and WorldComposer. We will be using multiple environment packs created by Manufactura K4, which can be found on the Unity asset store.

A wide variety of weapons including melee, assault, and more will be introduced to the game as well. Our server stretch goal will be successfully handling up to 300 players at a time per server. PVP will be a huge, core feature of this game and it can drastically change the way the game is played. Originally we were going to develop Alive For Today in the United States, set in Washington State because of it's dense forest, and heavy precipitation. Zombie were going to be the main antagonist in the game but we have decided to pull them from the goal, well not completely. After of lot of thinking, I decided to leave zombies in the game as an option for server owners. They can enable zombies, and disable them. Each time you change this however it requires a server restart (As an attempt to stop future trolling).

Stay tuned for more news about Alive For Today coming soon and remember to check out our developer page for information on how to apply for our team, we need all he help we can get so don't be shy!

Thanks, KING. (CEO & Founder, Project Lead)

(EVERYTHING IS SUBJECT TO CHANGE)
(ALL IMAGES POSTED ARE FROM PURCHASED ASSETS THAT WE OWN THE LICENSES TO)

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JaxonDBN Creator
JaxonDBN

Let me know what you guys think, I am debating on changing the games name from "Alive For Today" to "Deserted" anyways either vote on this post or leave a reply ;)

Reply Good karma+2 votes
giltine528
giltine528

By the looks of it is not very realistic,you cant find military stuff in common village houses can you? make more non military clothing because its just not realistic with all military stuff

Reply Good karma Bad karma+1 vote
JaxonDBN Creator
JaxonDBN

Not all gear will be military grade, you will be able to scavenge multiple types of clothing including civilian clothes, raincoats and more. You will also be able to craft some light gear, but scavenged gear will tend to be better for most situations.

Reply Good karma+1 vote
VirtualTrident
VirtualTrident

When you say vehicles and weapons, can you just find these or do you have to craft them? I personally feel that's an important difference in a game that revolves around survival.

If you've ever seen or played Wurm, that's the kind of mechanics I'm looking for. I'm wondering if I can find it here.

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JaxonDBN Creator
JaxonDBN

Gear can be scavenged as well as crafted. You can craft some light armors, and such but you can also find military grade gear. Weather will be dynamic to the survival elements of this game, when it rains it helps to have a rain coat, when it snows it helps to have a thick coat and pants. Clothing can be scavenged from buildings, and each item affects your gameplay.

Reply Good karma+1 vote
VirtualTrident
VirtualTrident

I feel that in order to emphasise more on survival, the chances of having any kind of "modern" gear will have to be reduced immensely compared to other games who have tried to set the standards for the genre.

So basically you'd have to put alot of work into crafting such items, and the droprates of gear has to be incredibly low. But that's just my opinion.

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Yldrania
Yldrania

Looks pretty nice :)

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