Alien vs. Predator 2 combines elements, creatures, and settings from the hit movies Aliens and Predator in three unique, interlocking stories. They unfold from the perspective of a young Marine Corporal, a newly-emerged Alien, and a Predator on the hunt. Highly detailed environments, phenomenal effects, and an advanced game engine intensify the gameplay of this first-person shooter adventure.
Hi everyone I released FROSTY ALIENS PREDATORS single player last year for alien vs predator 2 game ...
1.1.2 brings several fixes on two of our maps, integration with the new master server (1.5) and a new loading scree.
Having the server list retrieved directly from Gamespy, the master server patch v1.5 assures that AvP2 remains online as long as Gamespy exists as a company...
The update consists in a corrected mod launcher. The compatibility is preserved with version 1.1
We follow up on the test of 2009-10-16. As usual, a podcast, a video file and what's left to be done.
In this podcast we talk about Assault, checkpoints and Hostile Appetite, a new SP map from Windebieste.
We've added a hints system, to help ease the learning curve. We're displaying from general hints, to class specific hints.
We had a little test Saturday, and we'd like to share our findings with you.
We went on with implementing lobbies for our maps and added a warning.
In this podcast we talk about the lobbies made for two of our maps. We also discuss Windebieste's upcomming map.
We had a second test, using basically the same netcode. The article follows up on that test.
That means one thing only: we're getting very close to finish the much awaited netcode improvements!
We got the entity interpolation right, only to find bugs in the hit validation part.
We finally had a go with a new netcode. While hit detection was stamped and approved as OK, lerping (entity interpolation) was not.
After we had the test session Saturday evening, we once again had a Skype discussion about the mod.
We implemented the simple triggers and they turned out to be a success, and I get to make a bet ...
Team volumes and spy hacking sentries, they both rely on two new damage types. We also define a TODO list.
For this beta, we introduced a new feature, one that we expected to both enforce better teamwork AND cause some grief: delayed spawning.
This week we continued changing weapon and character settings in order to acheive a better balance. We also created a news feed for our site.
Since last week was quite busy, there was no time to spply a new beta version for yesterday's game session. Instead, we took the opportunity to just play...
From the original game modes, we decided to keep the Evac. This rises the count of the mod's game modes to 6.
We tested the Domination game mode this weekend. Guess what: domination is a keeper!
Ok, we did more than several tweaks. This resulted in one of the best test session from AvP2TF history.
Almost repeating the history with beta 5, but this time, the sentry bug might become a new game mode!
This Saturday (2009-02-21) we played both WAR and CTF game modes. And here are some of the videos recorded!
On 14th of February, our beta testing team for version 1.1 joined to play One Flag CTF. As a result, we have 14 new, action-packed videos, just for you!
Due to the stress the community driven master server placed on the machine, we had to move it to a more performant one. This however requires all game...
The patch that allowed you to play AvP2 online even after Sierra shut down the master server gets a new release!
The master server is down - long live the new master server! Yes, Sierra pulled the plug on the old master server. It is high time for the new, community...
Although we had no more than 4 players, the matches played in the first beta run were intense.
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