Aliens: Colonial Marines is a squad-based first-person shooter in which the player controls four Colonial Marines, each with a different personality and primary weapon. Each player character can carry additional weapons including a flamethrower, pulse rifle, smartgun, pistol, RPG, and many types of grenades. The player controls one marine at a time, issues orders to the others using context-sensitive commands, and may switch between characters at any time.

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0 comments by Cilitbäng on Jun 22nd, 2013

These are new custom settings for Aliens:Colonial Marines. Nothing
big....but it´s something....

Afer the last big update (1.2.0) some people (me too) got some trouble
with "mikro" stuttering in game. With this new setting I have reduce the
stuttering a bit. I´ll test it on diffrent rig´s, and it work!

And I cranked the disapiering time of the corpes up to 900. If you play
Bug Hunt, 120 sec. isn´t enough for that.You get very fast many corpes,
and the corpes just pop´s off.

Plus various visuals improvments of light effects like the lens flare
of the shoulder lamp, etc.....

When the support is down for A:CM I will try a real mod for A:CM. In the
meantime. I hope we will get some good update like the last big one.

These settings are working perfect with texmod or other famous mod´s for


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No Gravity!

No Gravity!

Mar 31, 2015 Other 1 comment

Does what it says - lowers the gravity on Colonial Marines. If you want to change it to be even lower, just open the file in the download folder with...

Graphics and AI Improvements

Graphics and AI Improvements

Mar 31, 2015 Graphics Tool 6 comments

So, what does this mod actually do? Well, it changes the alien and human AI (increases the size they have on your computer to process their actions...

Aliens: Colonial Marines | DOF 1.4 | Final

Aliens: Colonial Marines | DOF 1.4 | Final

Mar 27, 2015 Graphics Tool 6 comments

This is a gfx tweak for Aliens: Colonial Mariens ++++++Deapth of field / HBAO| 1.4+++++++ by ReShade | Corsire 0.16.0 and MasterEffects 1.1 by MartyMcFly...

Aliens Colonial Marines | Depth of field 1.2

Aliens Colonial Marines | Depth of field 1.2

Mar 21, 2015 Graphics Tool 4 comments

++++++Deapth of field | 1.2+++++++ by ReShade | Corsire and MasterEffects by Martymyfly Modding Settings by Cilitbäng - toggel DOF on and off with the...

Aliens: Colonial Marines | Depth of Field | 1.0

Aliens: Colonial Marines | Depth of Field | 1.0

Mar 19, 2015 Graphics Tool 7 comments

This is a gfx tweak for Aliens: Colonial Mariens ++++++Depth of field+++++++ with the tool ReShade by Corsire Note!!!! The titel screen looks blurry...

Aliens: Colinal Marines | VHS 2.0

Aliens: Colinal Marines | VHS 2.0

Mar 19, 2015 Graphics Tool 3 comments

This is a gfx tweak for Aliens: Colonial Mariens Whats new: - VHS Mod 2.0 (sweet fx 2.0 by "" / ReShade 0.15.0 by Crosire | - Add severel gfx...

Post comment Comments  (50 - 60 of 112)
Sev-RC- Feb 18 2013, 9:36am says:

I "played" the PS3 version of this game. It was just so very bad.

+1 vote     reply to comment
Guest Feb 17 2013, 10:26pm says:

Anyone planning to do some AI mods to make the aliens move better and act smarter? It'd be cool to see them properly flank you and pounce. It'd make the game way more fun. Smarter PMC enemies would be cool too.
I have a friend who made an AI mod fix for Dead Island, playing the game with the AI revamp was like night and day in terms of how it compares to the vanilla game.

+6 votes     reply to comment
KillaCAM9900 Feb 17 2013, 11:30am says:

This mod is sweet! One thing that you should look into tweaking is the environment shadows and darker areas. Seems a little too intense. Doom 3 and Quake 4 had this problem. The other stuff you added looks great and the overkill darkness hides a lot of that.

-2 votes     reply to comment
Yaksha Feb 16 2013, 9:23am says:

Hmm Unreal Engine, maybe some awesome moders will make this game better.
If of course the game is modable.....

+1 vote     reply to comment
jkruse05 Feb 15 2013, 7:08pm says:

Is there any chance of replacing the basic soldier Alien's AI with that of the lurker Alien? I think that would go a long way toward improving the experience. That and removing O'Neal and Bella as NPCs, make me play alone.

+4 votes     reply to comment
Guest Feb 17 2013, 8:58pm replied:

This comment is currently awaiting admin approval, join now to view.

MundaneRaptor Feb 17 2013, 10:31pm replied:

Meh, they are part of the plot... maybe making them smarter but having less of them would make that better.

+1 vote     reply to comment
zacury Feb 15 2013, 4:00pm says:

Gimme the god damn graphic patch and Aliens AI patch or DEMO VERSION QUALLITY PATCH!!! do you here me?! gearbox software!!!!!!!!!!!!!! D:

you guys killed this pretty game. ********!

+2 votes     reply to comment
RU55IO Feb 16 2013, 10:55pm replied:

Well if you haven't noticed they got 2 other companies to "support" them. When it ended up being one made the campaign and the other did the multiplayer. 2 smaller companies that "I" have never even heard of.

+2 votes     reply to comment
λpone Feb 15 2013, 3:32pm says: +1 vote     reply to comment
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Aliens: Colonial Marines
Windows, X360, PS3
Gearbox Software
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Release Date
Released Feb 12, 2013
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84 votes submitted.

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Highest Rated (3 agree) 9/10

Graphics looks much much better than console version. Sometimes there are very nice lighting and shadows. Story is good, First time since 1986 we can play proper story in this franchise, Most of all I like multiplayer It is much better than AVP2010, it has nice dynamic and tension, many upgrades and other combination stuff, you can build your own soldier and xenomorph, and it is much better than Natural Selection 2 also, not boring( to me NS2 became boring very soon), it has nice graphics, many…

Feb 20 2013, 9:26am by Jaer

Lowest Rated (9 agree) 1/10

You basically pay 60 bucks for a game in the fucking prealpha stage.

Feb 18 2013, 9:28am by Sev-RC-

First Person Shooter
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