Aliens: Colonial Marines is a squad-based first-person shooter in which the player controls four Colonial Marines, each with a different personality and primary weapon. Each player character can carry additional weapons including a flamethrower, pulse rifle, smartgun, pistol, RPG, and many types of grenades. The player controls one marine at a time, issues orders to the others using context-sensitive commands, and may switch between characters at any time.

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About Aliens: Colonial Marines with 0 comments by Cilitbäng on Jun 22nd, 2013

These are new custom settings for Aliens:Colonial Marines. Nothing
big....but it´s something....

Afer the last big update (1.2.0) some people (me too) got some trouble
with "mikro" stuttering in game. With this new setting I have reduce the
stuttering a bit. I´ll test it on diffrent rig´s, and it work!

And I cranked the disapiering time of the corpes up to 900. If you play
Bug Hunt, 120 sec. isn´t enough for that.You get very fast many corpes,
and the corpes just pop´s off.

Plus various visuals improvments of light effects like the lens flare
of the shoulder lamp, etc.....

When the support is down for A:CM I will try a real mod for A:CM. In the
meantime. I hope we will get some good update like the last big one.

These settings are working perfect with texmod or other famous mod´s for
A:CM!

Cheers!

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Aliens: CM / VHS Mod / Cilitbäng Pack 2.0
Aliens: Colonial Marines

Aliens: CM / VHS Mod / Cilitbäng Pack 2.0

Jul 22, 2014 Cilitbäng-Pack / Aliens Colonial Marines Graphics Tool 2 comments

-----Cilitbäng Pack 2.0 / VHS mod------ !!!Screens are in the Image section!!!

No More Mercs (Lurkers Only/No Dino Heads/Weld)
Aliens: Colonial Marines

No More Mercs (Lurkers Only/No Dino Heads/Weld)

Jun 17, 2014 Aliens Survival Experience Full Version 6 comments

This mod will replace all mercs and non-Lurker aliens in BugHunt with Lurkers, so there are only lurkers will be spawned. Also replaced massive dino-like...

No More Mercs (No Dino Heads / Welding enabled)
Aliens: Colonial Marines

No More Mercs (No Dino Heads / Welding enabled)

Jun 17, 2014 Aliens Survival Experience Full Version 8 comments

This mod will replace all mercs in BugHunt with Aliens. Also replaced massive dino-like aliens heads with original heads and enabled Door Welding. To...

No More Mercs (Lurkers only ver./No dino heads)
Aliens: Colonial Marines

No More Mercs (Lurkers only ver./No dino heads)

Jun 17, 2014 Aliens Survival Experience Full Version 0 comments

This mod will replace all mercs and non-Lurker aliens in BugHunt with Lurkers, so there are only lurkers will be spawned. Also replaced massive dino-like...

No More Mercs in BugHunt (No Dino Heads)
Aliens: Colonial Marines

No More Mercs in BugHunt (No Dino Heads)

Jun 17, 2014 Aliens Survival Experience Full Version 22 comments

This mod will replace all mercs in BugHunt with Aliens. Also replaced massive dino-like aliens heads with original heads. To install - copy upk files...

No More Mercs in BugHunt (Lurkers only ver.)
Aliens: Colonial Marines

No More Mercs in BugHunt (Lurkers only ver.)

Jun 17, 2014 Aliens Survival Experience Full Version 2 comments

This mod will replace all mercs and non-Lurker aliens in BugHunt with Lurkers, so there are only lurkers will be spawned. To install - copy upk files...

Post comment Comments  (40 - 50 of 112)
LeonardoW.
LeonardoW. Feb 20 2013, 9:07am says:

The game would have been a success if gearbox didint trash the e3 demo version.

+6 votes     reply to comment
Velancious
Velancious Feb 20 2013, 3:17am says:

With mods, this game could be pretty decent. Already looking down the texture packs and other mods made, the game looks A LOT better already in-game than it ever did.

They practically should hand the reigns of this game over to the modders to let them go to work on it and do what they couldn't.

+2 votes     reply to comment
ToastLover946
ToastLover946 Mar 21 2013, 5:48pm replied:

they could have done alot of cool ****, but they didnt because they got LAZY

+1 vote     reply to comment
Jesusfreak
Jesusfreak Feb 19 2013, 9:37pm says:

This game is boring but it doesnt deserve the 43 on metacritic, I would give this a 58/100.

+1 vote     reply to comment
TheUnbeholden
TheUnbeholden Feb 22 2013, 3:24pm replied:

really? I wouldn't consider it above average which is what greater than 50 means.

+1 vote     reply to comment
ElderPredator
ElderPredator Feb 19 2013, 4:12pm says:

They ****** up Duke Nukem and Aliens CL.
Gearbox did intentionally to focus more on their games?

+1 vote     reply to comment
λpone
λpone Feb 18 2013, 3:40pm says:

They ****** it up...

+3 votes     reply to comment
hardcole
hardcole Feb 18 2013, 10:44am says:

hello! thanks for the mod !! very good !!! :) i have a suggestion: could you also make a mod for that annoiying sound of the PULSE RIFLE? it drives me mad is so repetitive, it would be enough to replace it with the AvP 2010 one. just for example . thanks !

-2 votes     reply to comment
Guest
Guest Feb 19 2013, 2:17pm replied:

are you crazy? That is about the only thing Gearbox got right!

+1 vote     reply to comment
hardcole
hardcole Feb 18 2013, 7:18pm replied:

no maybe someone has misunderstood me, i love PULSE RIFLE noise.. but how is "played" in this game . is not that good! there are only 2 or 3 saples of noise. and is very very repetitive .. that's all.

0 votes     reply to comment
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Aliens: Colonial Marines
Platforms
Windows, PS3, X360
Developer
Gearbox Software
Publisher
Sega
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Official Page
Sega.com
Release Date
Released Feb 12, 2013
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Community Rating

Average

5.7

82 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 8/10

very good indeed gets my motor going :) shoot shoot shoot!!!

Feb 14 2013, 5:28am by Death_Octimus

Lowest Rated (8 agree) 1/10

You basically pay 60 bucks for a game in the fucking prealpha stage.

Feb 18 2013, 9:28am by Sev-RC-

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Project
AAA
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Aliens: Colonial Marines
Statistics
Rank
591 of 23,661
Last Update
11 months ago
Watchers
151 members
Mods
6
Addons
21
Files
41
News
8
Reviews
32