1) boilers added on all maps 2) capacity of antipersonnel min. mines at the marine till 6 min. is improved 3) Hudson's rifle (the automatic mode of fire...
Aliens: Colonial Marines is a squad-based first-person shooter in which the player controls four Colonial Marines, each with a different personality and primary weapon. Each player character can carry additional weapons including a flamethrower, pulse rifle, smartgun, pistol, RPG, and many types of grenades. The player controls one marine at a time, issues orders to the others using context-sensitive commands, and may switch between characters at any time.
These are new custom settings for Aliens:Colonial Marines. Nothing
big....but it´s something....
Afer the last big update (1.2.0) some people (me too) got some trouble
with "mikro" stuttering in game. With this new setting I have reduce the
stuttering a bit. I´ll test it on diffrent rig´s, and it work!
And I cranked the disapiering time of the corpes up to 900. If you play
Bug Hunt, 120 sec. isn´t enough for that.You get very fast many corpes,
and the corpes just pop´s off.
Plus various visuals improvments of light effects like the lens flare
of the shoulder lamp, etc.....
When the support is down for A:CM I will try a real mod for A:CM. In the
meantime. I hope we will get some good update like the last big one.
These settings are working perfect with texmod or other famous mod´s for
Highest Rated (3 agree) 9/10
Graphics looks much much better than console version. Sometimes there are very nice lighting and shadows. Story is good, First time since 1986 we can play proper story in this franchise, Most of all I like multiplayer It is much better than AVP2010, it has nice dynamic and tension, many upgrades and other combination stuff, you can build your own soldier and xenomorph, and it is much better than Natural Selection 2 also, not boring( to me NS2 became boring very soon), it has nice graphics, many…
Feb 20 2013, 9:26am by Jaer
Lowest Rated (8 agree) 1/10
You basically pay 60 bucks for a game in the fucking prealpha stage.
Feb 18 2013, 9:28am by Sev-RC-