Aliens: Colonial Marines is a squad-based first-person shooter in which the player controls four Colonial Marines, each with a different personality and primary weapon. Each player character can carry additional weapons including a flamethrower, pulse rifle, smartgun, pistol, RPG, and many types of grenades. The player controls one marine at a time, issues orders to the others using context-sensitive commands, and may switch between characters at any time.
This will change TDM and Extermination mode from 5 minutes to 15 minutes.
15 Miniutes?...
hmm, how about 30 minuets? is that too long?
anyway, thank you for make this mod. :D
Well its 15 mins marine and 15 xeno, so in total its 30 mins each map.
I regret about one thing...
I regret i hadn't this mod long time ago when i played this game in MP...
You dont have to regret anything. Im the one that regrets for creating it too late..
Nice! But this mod kills the surrvial 2.0 mod. :-(
If you want ill make it for the survival mod too.
That's great idea!
Yes and no...I don´t play the MP with the surrvival mod. You die too fast ;-)
Right now, I´ll try to make the close encounters to toggle on/off. I now there is a option to do this, I´ve found the commands in the ini files. But I didn´t found it in the pecangame.upk. yet...
God....I HATE hex editing!!!
Turning it off in pecangame.ini is enough. No need to search it in .upk files.
I´ll tried this allready.
This is the valu in the PecanUI ini.
Debug Console Commands=(MenuName="Game" ,CommandName=" Close Encounters Toggle",Command="NoCloseEncounters" ,Description="Enemies will not attempt to get into a close encounter.",b
and I´ll translate iit to the Pecan input ini.
Bindings=(Name="F4",Command="NoCloseEncounters")
BTW...
somehow I can open and edit the ACM upk files with the Painkiller HD SDK tool. O-o
Where do I find this tool?!?
The SDK comes with the Painkiller H&D game on steam.
Imma necro this real good: Got an idea on how to edit it with the dev kit/tool? I have it myself, but when I try to load the pecangame.upk it crashes it. I am not very well-versed on how it works, but hope you can help if you are still active.
yeah, thanx Gearbox for vast SDK...
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