An epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens. Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet's surface, to a subterranean lava-flooded mining facility.
It's pretty awesome.
Cool game that is free :D!
Worth downloading and playing, but the lack of mod-map download support (for while joining a server) is astounding as this game is supported by the company that made Team Fortress 2. The gameplay is solid, but the campaign is often easily finished. Most levels are incredibly short, and as I said, getting mod ones that are longer is a great deal more difficult than one would expect.
Also, some of us would have liked the option to view in -first person-.
So, good for a freebie game. Needs some modders to help tune it up to full power though.
Alien Swarm brought to me so much hours of cooperative fun with a nearly perfect gameplay and gamedesign, that it actually deserves to be sold as a real game. Since it was not further developed, which I totally can not understand, I am afraid it wont be as succesful as full retail games, that however have a worse gameplay (Alien Breed e.g.).
Good while it Lasted.
Although the gameplay itself is quite fun and definitely emphasizes cooperation and teamwork, the lack of content starts to show very quickly.
First, all the weapons could be unlocked quite quickly and the only challenge was acquiring medals (which do nothing) which require you to re-grind all your weapons again. The first 3 times were ok, but adding more grind cycles is not a way to extend gameplay,
Secondly, the campaign is brutally short and can be completed in less than 2 hours by a typical group of people. This wouldn't be a problem if it had multiple playable campaigns, however a single short campaign gets repetitive very quickly, especially since the crescendos are always in the same place.
Finally, modding this game isn't able to easily extend the life it has. IF this game had a CnC style map transfer system where the map was synced to all clients in the same game, custom maps would be cake to make and easy to play. However having to leave the game to go install more maps only to find that map is so 6 hours ago is not fun.
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