An epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens.

Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet's surface, to a subterranean lava-flooded mining facility.

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About Swarm Director 2 with 0 comments by BenLubar on May 4th, 2015

Download Swarm Director 2 v2

Please note that there are no custom maps included with this version. I have decided to make Swarm Director 2 work as well as possible with pre-existing maps without redistributing them. A list of suggested addons and where to download them is included in the addons folder and is reproduced below:

If you have another favorite custom campaign, feel free to link it in the comments on this article.

Improved AI Director

All Director-spawnable aliens

All alien types seen here can be spawned by the new director, both as members of hordes and as wanderers around the map. The frequency of hordes and wanderers depends on the difficulty settings and the number of marines, and can also be tweaked by mappers.

The frequency of each individual wanderer type can be modified for each map - for example, Sewer Junction B5 has more parasites, mortarbugs, and harvesters than Landing Bay, and the first map of Paranoia has more boomers and shieldbugs.

The director can also spawn multiple NPCs together. This is currently used to spawn 4 shamans in a pack, but it can spawn any combination of alien types and scale health, size, and speed, or even make an alien immune to fire, ice, electricity, or flinching.

The AI director uses spawn lists based on Alien Swarm: Beyond Brutal with the new drone mutations added.

asw_controls

The asw_controls cvar is now per-player. This means that a group of friends no longer has to agree whether they want first or third person. Each player can choose separately. The game will also store your choice for this variable between sessions. There is no need to use the firstperson or thirdperson commands - the game handles it all for you.

Bugfixes

Swarm Director 2 v2 contains fixes for several common campaign bugs which caused things like bad AI pathing, bot marines not following correctly, maps built for insane spawning not working on brutal, and so on.

It also fixes several map-specific bugs, such as events on Cargo Elevator and Oasis Colony Spaceport triggering without all marines present and mission failure being triggered if a tech died when he was no longer needed on the Dead City maps.

Additionally, Tears for Tarnor, Operation Cleansweep, Royal Harvest, and Zoidberg Reactor no longer attempt to load each others' credits, and Jacob's Rest no longer requires two marines for any of its missions.

Mapper-friendly

func_asw_fade and prop_asw_fade have been added. These allow mappers to build things like ceilings and bridges that the player can pass under in third person but still see in first person. They fade to a mapper-specified transparency in third person when the active marine is below a point controlled by the mapper in Hammer. Faded func_asw_fade and prop_asw_fade are ignored by traces such as targeting for arcing weapons like the grenade launcher and flares.

...and more

  • Medic bots will now use heal beacons if the squad is missing a total of at least 90 health.
  • Several weapons aim much more reliably in first person view.
  • The shieldbug's autoaim target has been moved from the front of its head to the middle of its bubble.
  • The radial menu and the hack menus work correctly in first person view.
  • Empty medkits are no longer usable in energy weapons mode.
  • Hand grenades are no longer removed at 0 charges in energy weapons mode.
  • AI marines no longer fire their entire pistol clip at once.
  • AI marines can no longer walk on biomass.
  • AI marines no longer swap weapons when both weapons are out of ammo.
  • Improved positioning when avoiding boomer bombs, mortarbug bombs, and doors that are about to fall.
  • The experience bar during mission briefing now scales correctly for promotions 4, 5, and 6.
  • Drones no longer attack parasite eggs.
  • asw_egg entities with no angles are rotated randomly.
  • The keyvalues for asw_spawner from AS:SP and AS:RD are supported.
  • trigger_playermovement now works on marines.
  • asw_auto_record will save demos of missions you play.
  • Added asw_tilegen_instance.
  • Deathcam works in first person.
  • Spectators can see the minimap of the player they are spectating.
  • Marines no longer visually fall through moving floors like the ones in Operation Cleansweep: USC Medusa.
  • Optional motion blur has been added for aliens, marines, doors, and physics props.
  • Fixed loadout changes not checking which player owned the marine.

See the full changelog here: Github.com

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Chaos Swarm Marines Red Edition
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Chaos Swarm Marines Red Edition

May 29, 2015 Chaos Swarm Marines Full Version 0 comments

There new custom mod red edition special for chaos swarm marines and moddb, revision 7.3

Chaos Swarm Marines
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Chaos Swarm Marines

May 29, 2015 Chaos Swarm Marines Full Version 0 comments

There new mod chaos swarm marines, revision 7.3

v2 Incremental Update 4
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v2 Incremental Update 4

May 21, 2015 Swarm Director 2 Full Version 0 comments

An incremental update to v2 containing new features and bugfixes. Compatible with v2 through v2 Incremental Update 3.

Space Swarm Marines v8.1 (update)
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Space Swarm Marines v8.1 (update)

May 20, 2015 Space Swarm Marines Patch 1 comment

Well done i fixed more models and animations. :)

v2 Incremental Update 3
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v2 Incremental Update 3

May 16, 2015 Swarm Director 2 Full Version 0 comments

An incremental update to v2 containing new features and bugfixes. Compatible with v2 through v2 Incremental Update 2.

v2 Incremental Update 2
Alien Swarm

v2 Incremental Update 2

May 11, 2015 Swarm Director 2 Patch 0 comments

An incremental update to v2 containing new features and bugfixes. Compatible with v2 and v2 Incremental Update 1.

Post comment Comments  (60 - 70 of 183)
badMEDIA
badMEDIA Jul 21 2010, 6:17pm says:

How do you set up serve that allows cheats cuz it never works
even when I do what the developer consoles say so I can use cheats
nothing happens
(i know how to set up server)

0 votes     reply to comment
klemen1702
klemen1702 Jul 21 2010, 2:34pm says:

POST YOUR MAPS SOMEWHERE I WANNA PLAY THEM and also can u make 1 map 4 me
its just (starship troopers) like you have to defend the base againts oncoming alien wawes tnx (mail:klemen1702@yahoo.com)

+3 votes     reply to comment
DWit1991
DWit1991 Jul 21 2010, 8:15am says:

THis game has been made for a WH40K Spacehulk mod i can hardly wait! :D

+2 votes     reply to comment
TensaZangetsu
TensaZangetsu Jul 21 2010, 1:47am says:

how u use ur ps3 controller for this game cuz i wnna use mines

+2 votes     reply to comment
Dremth
Dremth Jul 21 2010, 2:50am replied: +2 votes     reply to comment
TensaZangetsu
TensaZangetsu Jul 21 2010, 12:53pm replied:

thts all then i can play

+2 votes     reply to comment
Dremth
Dremth Jul 21 2010, 1:08am says:

I hope they release some more campaigns. I'd be glad to pay $5-$10 each for them. This is such a fun-*** game.

+5 votes     reply to comment
Colossal
Colossal Jul 20 2010, 9:24pm says:

I've started on my campaign.

+2 votes     reply to comment
Gunship_Mark_II
Gunship_Mark_II Jul 20 2010, 8:54pm says:

i already created map in TileGen!

Developer.valvesoftware.com

+1 vote     reply to comment
badMEDIA
badMEDIA Jul 20 2010, 8:28pm says:

even though it says Mouse/Keyboard there is no
settings for the mouse :(

+1 vote     reply to comment
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Alien Swarm
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Developer & Publisher
Valve
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Released Jul 18, 2010
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Highest Rated (4 agree) 9/10

The fact that this game is free continues to amaze me. Alien Swarm is a top down shooter that feels like futuristic Diablo II to a large degree. You fight off hordes of aliens with your friends in order to complete missions that require teamwork skill, and sometimes a little luck. The game has RPG elements – you level up and get access to new gear, there are four character classes, and multiple characters within those classes to select. This game should be a popular addition to any LAN party or…

Aug 29 2011, 12:04am by Rodman49

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