Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance. As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Add file Report Life Savers v1.0( ALIEN behavior Mod!)
Filename
Life_Savers.91.194.zip
Category
Full Version
Uploader
dannyhl2
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Updated
Size
41.46kb (42,454 bytes)
Downloads
4,456 (1 today)
MD5 Hash
b3625f3a18a370b9485a300e043bdb0f
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Description

Newly enhanced tools for surviving the infested station- the Sevastopol!! Also,experiencing a whole NEW fear from a more Intelligent and menacing Nightmare !!!

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Life Savers v1.0( ALIEN behavior Mod!)
Comments
dannyhl2 Author
dannyhl2

1.Update 6/5---delete the flamethrower file in this mod which is not suppose to be in it.

2.Update 6/8: The alien is much more sensitive to the flashlight !!! Using your flashlight around the alien is super risky now !!!

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dannyhl2 Author
dannyhl2

UPDATE 7/12: Balance the Alien's behaviour !!!

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dannyhl2 Author
dannyhl2

UPDATE 7/14: Another major balance for the Alien's behaviour !!! (Which fix the 7/12 update.)

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dannyhl2 Author
dannyhl2

UPDATE 7/20: Small update for the Alien's behavior !!!

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dannyhl2 Author
dannyhl2

UPDATE 7/21: Improved the usefulness of player's gadgets!!!

1.Increased the hit range of the stun baton a little bit only for the Alien.(So it will be more easy to use when an Alien is charging at you, but still, use it with care)

2.Increased the stun ability of the stun baton against the Alien.

3.Increased the flashbang's stun ability a little for the Alien.(More pratical to use against the Alien on the early stage of the game.)

4.Increased the core range (range that has the new effect) of the smoke bomb which fix the problem that the new effect can't be triggered on the Alien.

5.Using the smoke bomb too close could be a little bit harmful to the player,watch out where you're putting it!

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dannyhl2 Author
dannyhl2

UPDATE 7/22 !!!

1.Now you can stun the Alien with your stun baton in 1 hit ! (In previous version you need at least 2 hit.)

2.Now the smoke bomb's new effect on the Alien is finally fixed. :)

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dannyhl2 Author
dannyhl2

UPDATE 8/17 !!!

1.Adjust the hearing range and search range of the Alien.

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dannyhl2 Author
dannyhl2

UPDATE 8/19
1. More stopping power for the stun baton.
2. Changed the mod cover! :)

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dannyhl2 Author
dannyhl2

UPDATE 8/20:
1. A bug fix and some changes for the stun baton.
2. Adjust the hearing range of the Alien.

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dannyhl2 Author
dannyhl2

UPDATE 8/22!
1. Fixing a bug of Alien's hearing range.

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dannyhl2 Author
dannyhl2

UPDATE 8/23
1. Some Alien senses tweaks.

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dannyhl2 Author
dannyhl2

UPDATE 8/31!!!
<TOTAL IMPROVEMENT>
1. As a self-defence weapon,now the stun baton can hurt and scare away the Alien(but only in a near distance) ,It will be more useful and fit in the early stage of the game.(Especially the med lab level when you have nothing to fight back and you're cornered by the Alien. )

2. Other distances the effect of the stun baton will be consider as "stun", the closer to the Alien the more stun power you will have.(The longer he will be still.)

3. The new effect of the smoke grenade is much more improved and enhanced !

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Koinonos
Koinonos

For some reason the Stun gun isn't working I have tried hitting the Alien with the Stun gun from behind and it does nothing to him. I unpacked your CATTLEPROD_POWERPACK.BML file and tried adding addition damage to 5500 (still does not scare away the alien),

I upped the AlienStun to 5500 (still does not scare away the alien).

From what I can tell the mod doesn't work. Is there something that is missing? Do these values work apart from a save game, or do you need to start a new game for these values to take effect?

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dannyhl2 Author
dannyhl2

UPDATE 9/6!!!
1.More chance to outrun the Alien.
2.But the Alien react faster.
3.More chance to scare away the Alien with the stun baton.

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dannyhl2 Author
dannyhl2

UPDATE 9/7!!!
1.Several major Alien behaviors tweaks!!! :DD

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dannyhl2 Author
dannyhl2

UPDATE 10/8:
1.Decrease the Alien's chase speed, much more chances to run away form his hunt.
2.Overall behavior tweaks for the Alien.

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dannyhl2 Author
dannyhl2

UPDATE 10/8(Pt.2):
1.Tweaks for the Alien's speed,hearing,sensing...and more.
2.Tweaks for the stun baton.

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dannyhl2 Author
dannyhl2

UPDATE 10/10!!!
1.Add more unpredictability to the Alien! >:)

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mehdimieg
mehdimieg

I'm going to try your mod and let you know how it was ;)
By the way, I really don't understand moddb, why are files like this in the download section and not in the mod section ? I'm missing a lot of mods because of that...

(this time logged in...)

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dannyhl2 Author
dannyhl2

UPDATE 12/17
1.Alien behavior tweaks!!!

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dannyhl2 Author
dannyhl2

UPDATE 1/13:
Overhaul tweaks and balancing for the Alien AI,tools,also adding some advance behavior tweaks files for the Alien!!!

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Alien: Isolation
Platforms
Windows, XONE, X360, PS4, PS3
Developer
Creative Assembly
Publisher
SEGA
Engine
Custom
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