Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

  • View media
  • View media
  • View media
Report RSS IQM vs MD2
Post comment Comments
Irritant_new Author
Irritant_new - - 210 comments

The things you should be looking for are:

1 - The md2 looks swimmy, and jittery. The iqm is solid.

2 - Look closely at the Martian's brain and you can see how much nicer the lighting is due to the more accurate normals and tangents that are passed to the shader.

Reply Good karma+1 vote
xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Yeah, the martian's brain is different on both, I prefer the IQM.

Reply Good karma Bad karma+1 vote
tylerthegreat
tylerthegreat - - 333 comments

whats up with the hands?

Reply Good karma Bad karma+1 vote
Irritant_new Author
Irritant_new - - 210 comments

They are just positioned for holding a weapon, and being kind of long, spindly fingers, they don't show well in the video. Also in the MD2 version, the vertex distortion just ruins them, much like the teeth as well.

Reply Good karma+1 vote
tekkentool
tekkentool - - 71 comments

wow i didn't notice it before but the md2 model really does jitter, it's like it's pulsating constantly.

Reply Good karma Bad karma+1 vote
Irritant_new Author
Irritant_new - - 210 comments

Yeah, MD2 is probably the worst of the model formats out there. Not only is it jittery, but any type of complex geometry just gets completely mangled. Also, in the game, the animation is much more fluid and smooth with the IQM. The best advantage is though, the tricks that can be done with skeletal models for issues like frame blending, or looking up and down.

Reply Good karma+1 vote
EternalGamesNaN
EternalGamesNaN - - 85 comments

Why not just implement MD5 models?, the format is easy to parse but the rendering part is harder.

Reply Good karma Bad karma+1 vote
Irritant_new Author
Irritant_new - - 210 comments

Why would we bother with .md5 when we already have .iqm working? The work is done, no need to switch to an older model format now.

Reply Good karma+1 vote
EternalGamesNaN
EternalGamesNaN - - 85 comments

Is .iqm better then md5?, seems like you just improved on top of the .md2 format :s.

Reply Good karma Bad karma+1 vote
Irritant_new Author
Irritant_new - - 210 comments

Yes .iqm is better than .md5, and .iqm has no correlation whatsoever to .md2 at all. Read about .iqm here - Lee.fov120.com

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

A demonstration showing the differences between the MD2 and IQM model formats. From this video you should be able to see how the IQM does not have vertex swim and distortion that the MD2 has, and how the lighting vectors are more accurate(not to mention they are stored in the model format).